BsRenderableRTTI.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "Reflection/BsRTTIType.h"
  6. #include "Renderer/BsRenderable.h"
  7. namespace bs
  8. {
  9. /** @cond RTTI */
  10. /** @addtogroup RTTI-Impl-Engine
  11. * @{
  12. */
  13. class BS_CORE_EXPORT RenderableRTTI : public RTTIType<Renderable, IReflectable, RenderableRTTI>
  14. {
  15. private:
  16. BS_BEGIN_RTTI_MEMBERS
  17. BS_RTTI_MEMBER_REFL(mTransform, 0)
  18. BS_RTTI_MEMBER_PLAIN(mActive, 1)
  19. BS_RTTI_MEMBER_PLAIN(mMobility, 2)
  20. BS_RTTI_MEMBER_REFL(mMesh, 3)
  21. BS_RTTI_MEMBER_PLAIN(mLayer, 4)
  22. BS_RTTI_MEMBER_REFL_ARRAY(mMaterials, 5)
  23. BS_END_RTTI_MEMBERS
  24. public:
  25. RenderableRTTI()
  26. :mInitMembers(this)
  27. { }
  28. void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  29. {
  30. // Note: Since this is a CoreObject I should call initialize() right after deserialization,
  31. // but since this specific type is used in Components we delay initialization until Component
  32. // itself does it. Keep this is mind in case this ever needs to be deserialized for non-Component
  33. // purposes (you'll need to call initialize manually).
  34. }
  35. const String& getRTTIName() override
  36. {
  37. static String name = "Renderable";
  38. return name;
  39. }
  40. UINT32 getRTTIId() override
  41. {
  42. return TID_Renderable;
  43. }
  44. SPtr<IReflectable> newRTTIObject() override
  45. {
  46. return Renderable::createEmpty();
  47. }
  48. };
  49. /** @} */
  50. /** @endcond */
  51. }