BsD3D11Mappings.cpp 24 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11Mappings.h"
  4. #include "Debug/BsDebug.h"
  5. #include "Error/BsException.h"
  6. namespace bs { namespace ct
  7. {
  8. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  9. {
  10. switch(tam)
  11. {
  12. case TAM_WRAP:
  13. return D3D11_TEXTURE_ADDRESS_WRAP;
  14. case TAM_MIRROR:
  15. return D3D11_TEXTURE_ADDRESS_MIRROR;
  16. case TAM_CLAMP:
  17. return D3D11_TEXTURE_ADDRESS_CLAMP;
  18. case TAM_BORDER:
  19. return D3D11_TEXTURE_ADDRESS_BORDER;
  20. }
  21. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  22. }
  23. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  24. {
  25. switch(bf)
  26. {
  27. case BF_ONE:
  28. return D3D11_BLEND_ONE;
  29. case BF_ZERO:
  30. return D3D11_BLEND_ZERO;
  31. case BF_DEST_COLOR:
  32. return D3D11_BLEND_DEST_COLOR;
  33. case BF_SOURCE_COLOR:
  34. return D3D11_BLEND_SRC_COLOR;
  35. case BF_INV_DEST_COLOR:
  36. return D3D11_BLEND_INV_DEST_COLOR;
  37. case BF_INV_SOURCE_COLOR:
  38. return D3D11_BLEND_INV_SRC_COLOR;
  39. case BF_DEST_ALPHA:
  40. return D3D11_BLEND_DEST_ALPHA;
  41. case BF_SOURCE_ALPHA:
  42. return D3D11_BLEND_SRC_ALPHA;
  43. case BF_INV_DEST_ALPHA:
  44. return D3D11_BLEND_INV_DEST_ALPHA;
  45. case BF_INV_SOURCE_ALPHA:
  46. return D3D11_BLEND_INV_SRC_ALPHA;
  47. }
  48. // Unsupported type
  49. return D3D11_BLEND_ZERO;
  50. }
  51. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  52. {
  53. switch(bo)
  54. {
  55. case BO_ADD:
  56. return D3D11_BLEND_OP_ADD;
  57. case BO_SUBTRACT:
  58. return D3D11_BLEND_OP_SUBTRACT;
  59. case BO_REVERSE_SUBTRACT:
  60. return D3D11_BLEND_OP_REV_SUBTRACT;
  61. case BO_MIN:
  62. return D3D11_BLEND_OP_MIN;
  63. case BO_MAX:
  64. return D3D11_BLEND_OP_MAX;
  65. }
  66. // Unsupported type
  67. return D3D11_BLEND_OP_ADD;
  68. }
  69. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  70. {
  71. switch(cf)
  72. {
  73. case CMPF_ALWAYS_FAIL:
  74. return D3D11_COMPARISON_NEVER;
  75. case CMPF_ALWAYS_PASS:
  76. return D3D11_COMPARISON_ALWAYS;
  77. case CMPF_LESS:
  78. return D3D11_COMPARISON_LESS;
  79. case CMPF_LESS_EQUAL:
  80. return D3D11_COMPARISON_LESS_EQUAL;
  81. case CMPF_EQUAL:
  82. return D3D11_COMPARISON_EQUAL;
  83. case CMPF_NOT_EQUAL:
  84. return D3D11_COMPARISON_NOT_EQUAL;
  85. case CMPF_GREATER_EQUAL:
  86. return D3D11_COMPARISON_GREATER_EQUAL;
  87. case CMPF_GREATER:
  88. return D3D11_COMPARISON_GREATER;
  89. };
  90. // Unsupported type
  91. return D3D11_COMPARISON_ALWAYS;
  92. }
  93. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  94. {
  95. switch(cm)
  96. {
  97. case CULL_NONE:
  98. return D3D11_CULL_NONE;
  99. case CULL_CLOCKWISE:
  100. return D3D11_CULL_FRONT;
  101. case CULL_COUNTERCLOCKWISE:
  102. return D3D11_CULL_BACK;
  103. }
  104. // Unsupported type
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  108. {
  109. switch(mode)
  110. {
  111. case PM_WIREFRAME:
  112. return D3D11_FILL_WIREFRAME;
  113. case PM_SOLID:
  114. return D3D11_FILL_SOLID;
  115. }
  116. return D3D11_FILL_SOLID;
  117. }
  118. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  119. {
  120. switch(op)
  121. {
  122. case SOP_KEEP:
  123. return D3D11_STENCIL_OP_KEEP;
  124. case SOP_ZERO:
  125. return D3D11_STENCIL_OP_ZERO;
  126. case SOP_REPLACE:
  127. return D3D11_STENCIL_OP_REPLACE;
  128. case SOP_INCREMENT:
  129. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  130. case SOP_DECREMENT:
  131. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  132. case SOP_INCREMENT_WRAP:
  133. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  134. case SOP_DECREMENT_WRAP:
  135. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  136. case SOP_INVERT:
  137. return D3D11_STENCIL_OP_INVERT;
  138. }
  139. // Unsupported type
  140. return D3D11_STENCIL_OP_KEEP;
  141. }
  142. DWORD D3D11Mappings::get(FilterType ft)
  143. {
  144. switch (ft)
  145. {
  146. case FT_MIN:
  147. return D3D11_MIN_FILTER_SHIFT;
  148. case FT_MAG:
  149. return D3D11_MAG_FILTER_SHIFT;
  150. case FT_MIP:
  151. return D3D11_MIP_FILTER_SHIFT;
  152. }
  153. // Unsupported type
  154. return D3D11_MIP_FILTER_SHIFT;
  155. }
  156. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  157. {
  158. D3D11_FILTER res;
  159. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  160. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  161. {
  162. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  163. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  164. break;
  165. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  166. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  167. break;
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  169. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  172. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  175. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  178. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  181. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  184. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  187. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  188. break;
  189. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  190. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  191. break;
  192. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  193. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  196. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  199. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  202. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  205. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  208. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  211. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  214. res = D3D11_FILTER_ANISOTROPIC;
  215. break;
  216. default:
  217. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  218. }
  219. return res;
  220. }
  221. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  222. {
  223. DWORD ret = D3D11_USAGE_DEFAULT;
  224. if (usage & GBU_DYNAMIC)
  225. ret = D3D11_USAGE_DYNAMIC;
  226. return ret;
  227. }
  228. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  229. {
  230. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  231. if (options == GBL_WRITE_ONLY_DISCARD)
  232. {
  233. // D3D doesn't like discard on non-dynamic buffers
  234. if (usage & GBU_DYNAMIC)
  235. ret = D3D11_MAP_WRITE_DISCARD;
  236. else
  237. ret = D3D11_MAP_WRITE;
  238. }
  239. else if (options == GBL_READ_ONLY)
  240. {
  241. ret = D3D11_MAP_READ;
  242. }
  243. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  244. {
  245. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  246. }
  247. return ret;
  248. }
  249. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  250. {
  251. switch (type)
  252. {
  253. case VET_COLOR:
  254. case VET_COLOR_ABGR:
  255. case VET_COLOR_ARGB:
  256. case VET_UBYTE4_NORM:
  257. return DXGI_FORMAT_R8G8B8A8_UNORM;
  258. case VET_FLOAT1:
  259. return DXGI_FORMAT_R32_FLOAT;
  260. case VET_FLOAT2:
  261. return DXGI_FORMAT_R32G32_FLOAT;
  262. case VET_FLOAT3:
  263. return DXGI_FORMAT_R32G32B32_FLOAT;
  264. case VET_FLOAT4:
  265. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  266. case VET_USHORT1:
  267. return DXGI_FORMAT_R16_UINT;
  268. case VET_USHORT2:
  269. return DXGI_FORMAT_R16G16_UINT;
  270. case VET_USHORT4:
  271. return DXGI_FORMAT_R16G16B16A16_UINT;
  272. case VET_SHORT1:
  273. return DXGI_FORMAT_R16_SINT;
  274. case VET_SHORT2:
  275. return DXGI_FORMAT_R16G16_SINT;
  276. case VET_SHORT4:
  277. return DXGI_FORMAT_R16G16B16A16_SINT;
  278. case VET_UINT1:
  279. return DXGI_FORMAT_R32_UINT;
  280. case VET_UINT2:
  281. return DXGI_FORMAT_R32G32_UINT;
  282. case VET_UINT3:
  283. return DXGI_FORMAT_R32G32B32_UINT;
  284. case VET_UINT4:
  285. return DXGI_FORMAT_R32G32B32A32_UINT;
  286. case VET_INT1:
  287. return DXGI_FORMAT_R32_SINT;
  288. case VET_INT2:
  289. return DXGI_FORMAT_R32G32_SINT;
  290. case VET_INT3:
  291. return DXGI_FORMAT_R32G32B32_SINT;
  292. case VET_INT4:
  293. return DXGI_FORMAT_R32G32B32A32_SINT;
  294. case VET_UBYTE4:
  295. return DXGI_FORMAT_R8G8B8A8_UINT;
  296. }
  297. // Unsupported type
  298. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  299. }
  300. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  301. {
  302. if(strcmp(sem, "BLENDINDICES") == 0)
  303. return VES_BLEND_INDICES;
  304. if(strcmp(sem, "BLENDWEIGHT") == 0)
  305. return VES_BLEND_WEIGHTS;
  306. if(strcmp(sem, "COLOR") == 0)
  307. return VES_COLOR;
  308. if(strcmp(sem, "NORMAL") == 0)
  309. return VES_NORMAL;
  310. if(strcmp(sem, "POSITION") == 0)
  311. return VES_POSITION;
  312. if(strcmp(sem, "TEXCOORD") == 0)
  313. return VES_TEXCOORD;
  314. if(strcmp(sem, "BINORMAL") == 0)
  315. return VES_BITANGENT;
  316. if(strcmp(sem, "TANGENT") == 0)
  317. return VES_TANGENT;
  318. if(strcmp(sem, "POSITIONT") == 0)
  319. return VES_POSITIONT;
  320. if(strcmp(sem, "PSIZE") == 0)
  321. return VES_PSIZE;
  322. // Unsupported type
  323. return VES_POSITION;
  324. }
  325. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  326. {
  327. switch (sem)
  328. {
  329. case VES_BLEND_INDICES:
  330. return "BLENDINDICES";
  331. case VES_BLEND_WEIGHTS:
  332. return "BLENDWEIGHT";
  333. case VES_COLOR:
  334. return "COLOR";
  335. case VES_NORMAL:
  336. return "NORMAL";
  337. case VES_POSITION:
  338. return "POSITION";
  339. case VES_TEXCOORD:
  340. return "TEXCOORD";
  341. case VES_BITANGENT:
  342. return "BINORMAL";
  343. case VES_TANGENT:
  344. return "TANGENT";
  345. case VES_POSITIONT:
  346. return "POSITIONT";
  347. case VES_PSIZE:
  348. return "PSIZE";
  349. }
  350. // Unsupported type
  351. return "";
  352. }
  353. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  354. {
  355. switch(type)
  356. {
  357. case D3D_REGISTER_COMPONENT_FLOAT32:
  358. return VET_FLOAT4;
  359. case D3D_REGISTER_COMPONENT_SINT32:
  360. return VET_INT4;
  361. case D3D_REGISTER_COMPONENT_UINT32:
  362. return VET_UINT4;
  363. default:
  364. return VET_FLOAT4;
  365. }
  366. }
  367. void D3D11Mappings::get(const Color& inColor, float* outColor)
  368. {
  369. outColor[0] = inColor.r;
  370. outColor[1] = inColor.g;
  371. outColor[2] = inColor.b;
  372. outColor[3] = inColor.a;
  373. }
  374. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  375. {
  376. switch(pf)
  377. {
  378. case DXGI_FORMAT_UNKNOWN:
  379. return PF_UNKNOWN;
  380. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  381. return PF_UNKNOWN;
  382. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  383. return PF_RGBA32F;
  384. case DXGI_FORMAT_R32G32B32A32_UINT:
  385. return PF_RGBA32U;
  386. case DXGI_FORMAT_R32G32B32A32_SINT:
  387. return PF_RGBA32I;
  388. case DXGI_FORMAT_R32G32B32_TYPELESS:
  389. return PF_UNKNOWN;
  390. case DXGI_FORMAT_R32G32B32_FLOAT:
  391. return PF_RGB32F;
  392. case DXGI_FORMAT_R32G32B32_UINT:
  393. return PF_RGB32U;
  394. case DXGI_FORMAT_R32G32B32_SINT:
  395. return PF_RGB32I;
  396. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  397. return PF_UNKNOWN;
  398. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  399. return PF_RGBA16F;
  400. case DXGI_FORMAT_R16G16B16A16_UNORM:
  401. return PF_RGBA16;
  402. case DXGI_FORMAT_R16G16B16A16_UINT:
  403. return PF_RGBA16U;
  404. case DXGI_FORMAT_R16G16B16A16_SNORM:
  405. return PF_RGBA16S;
  406. case DXGI_FORMAT_R16G16B16A16_SINT:
  407. return PF_RGBA16I;
  408. case DXGI_FORMAT_R32G32_TYPELESS:
  409. return PF_UNKNOWN;
  410. case DXGI_FORMAT_R32G32_FLOAT:
  411. return PF_RG32F;
  412. case DXGI_FORMAT_R32G32_UINT:
  413. return PF_RG32U;
  414. case DXGI_FORMAT_R32G32_SINT:
  415. return PF_RG32I;
  416. case DXGI_FORMAT_R32G8X24_TYPELESS:
  417. return PF_UNKNOWN;
  418. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  419. return PF_D32_S8X24;
  420. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  421. return PF_UNKNOWN;
  422. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  423. return PF_UNKNOWN;
  424. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  425. return PF_UNKNOWN;
  426. case DXGI_FORMAT_R10G10B10A2_UNORM:
  427. return PF_RGB10A2;
  428. case DXGI_FORMAT_R10G10B10A2_UINT:
  429. return PF_UNKNOWN;
  430. case DXGI_FORMAT_R11G11B10_FLOAT:
  431. return PF_RG11B10F;
  432. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  433. return PF_UNKNOWN;
  434. case DXGI_FORMAT_R8G8B8A8_UNORM:
  435. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  436. return PF_RGBA8;
  437. case DXGI_FORMAT_R8G8B8A8_UINT:
  438. return PF_RGBA8U;
  439. case DXGI_FORMAT_R8G8B8A8_SNORM:
  440. return PF_RGBA8S;
  441. case DXGI_FORMAT_R8G8B8A8_SINT:
  442. return PF_RGBA8I;
  443. case DXGI_FORMAT_R16G16_TYPELESS:
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_R16G16_FLOAT:
  446. return PF_RG16F;
  447. case DXGI_FORMAT_R16G16_UNORM:
  448. return PF_RG16;
  449. case DXGI_FORMAT_R16G16_UINT:
  450. return PF_RG16U;
  451. case DXGI_FORMAT_R16G16_SNORM:
  452. return PF_RG16S;
  453. case DXGI_FORMAT_R16G16_SINT:
  454. return PF_RG16I;
  455. case DXGI_FORMAT_R32_TYPELESS:
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_D32_FLOAT:
  458. return PF_D32;
  459. case DXGI_FORMAT_R32_FLOAT:
  460. return PF_R32F;
  461. case DXGI_FORMAT_R32_UINT:
  462. return PF_R32U;
  463. case DXGI_FORMAT_R32_SINT:
  464. return PF_R32I;
  465. case DXGI_FORMAT_R24G8_TYPELESS:
  466. return PF_UNKNOWN;
  467. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  468. return PF_D24S8;
  469. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  470. return PF_UNKNOWN;
  471. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_R8G8_TYPELESS:
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R8G8_UNORM:
  476. return PF_RG8;
  477. case DXGI_FORMAT_R8G8_UINT:
  478. return PF_RG8U;
  479. case DXGI_FORMAT_R8G8_SNORM:
  480. return PF_RG8S;
  481. case DXGI_FORMAT_R8G8_SINT:
  482. return PF_RG8I;
  483. case DXGI_FORMAT_R16_TYPELESS:
  484. return PF_UNKNOWN;
  485. case DXGI_FORMAT_R16_FLOAT:
  486. return PF_R16F;
  487. case DXGI_FORMAT_D16_UNORM:
  488. return PF_D16;
  489. case DXGI_FORMAT_R16_UNORM:
  490. return PF_R16;
  491. case DXGI_FORMAT_R16_UINT:
  492. return PF_R16U;
  493. case DXGI_FORMAT_R16_SNORM:
  494. return PF_R16S;
  495. case DXGI_FORMAT_R16_SINT:
  496. return PF_R16I;
  497. case DXGI_FORMAT_R8_TYPELESS:
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R8_UNORM:
  500. return PF_R8;
  501. case DXGI_FORMAT_R8_UINT:
  502. return PF_R8U;
  503. case DXGI_FORMAT_R8_SNORM:
  504. return PF_R8S;
  505. case DXGI_FORMAT_R8_SINT:
  506. return PF_R8I;
  507. case DXGI_FORMAT_A8_UNORM:
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_R1_UNORM:
  510. return PF_UNKNOWN;
  511. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  512. return PF_UNKNOWN;
  513. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_BC1_TYPELESS:
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_BC1_UNORM:
  520. case DXGI_FORMAT_BC1_UNORM_SRGB:
  521. return PF_BC1;
  522. case DXGI_FORMAT_BC2_TYPELESS:
  523. return PF_BC2;
  524. case DXGI_FORMAT_BC2_UNORM:
  525. case DXGI_FORMAT_BC2_UNORM_SRGB:
  526. return PF_BC2;
  527. case DXGI_FORMAT_BC3_TYPELESS:
  528. return PF_BC3;
  529. case DXGI_FORMAT_BC3_UNORM:
  530. case DXGI_FORMAT_BC3_UNORM_SRGB:
  531. return PF_BC3;
  532. case DXGI_FORMAT_BC4_TYPELESS:
  533. return PF_BC4;
  534. case DXGI_FORMAT_BC4_UNORM:
  535. return PF_BC4;
  536. case DXGI_FORMAT_BC4_SNORM:
  537. return PF_BC4;
  538. case DXGI_FORMAT_BC5_TYPELESS:
  539. return PF_BC5;
  540. case DXGI_FORMAT_BC5_UNORM:
  541. return PF_BC5;
  542. case DXGI_FORMAT_BC5_SNORM:
  543. return PF_BC5;
  544. case DXGI_FORMAT_BC6H_UF16:
  545. return PF_BC6H;
  546. case DXGI_FORMAT_BC6H_SF16:
  547. return PF_BC6H;
  548. case DXGI_FORMAT_BC6H_TYPELESS:
  549. return PF_BC6H;
  550. case DXGI_FORMAT_BC7_UNORM:
  551. case DXGI_FORMAT_BC7_UNORM_SRGB:
  552. return PF_BC7;
  553. case DXGI_FORMAT_BC7_TYPELESS:
  554. return PF_BC7;
  555. case DXGI_FORMAT_B5G6R5_UNORM:
  556. return PF_UNKNOWN;
  557. case DXGI_FORMAT_B5G5R5A1_UNORM:
  558. return PF_UNKNOWN;
  559. case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
  560. case DXGI_FORMAT_B8G8R8X8_UNORM:
  561. return PF_BGR8;
  562. case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
  563. case DXGI_FORMAT_B8G8R8A8_UNORM:
  564. return PF_BGRA8;
  565. default:
  566. return PF_UNKNOWN;
  567. }
  568. }
  569. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  570. {
  571. switch(pf)
  572. {
  573. case PF_R8:
  574. return DXGI_FORMAT_R8_UNORM;
  575. case PF_R8S:
  576. return DXGI_FORMAT_R8_SNORM;
  577. case PF_R8I:
  578. return DXGI_FORMAT_R8_SINT;
  579. case PF_R8U:
  580. return DXGI_FORMAT_R8_UINT;
  581. case PF_RG8:
  582. return DXGI_FORMAT_R8G8_UNORM;
  583. case PF_RG8S:
  584. return DXGI_FORMAT_R8G8_SNORM;
  585. case PF_RG8I:
  586. return DXGI_FORMAT_R8G8_SINT;
  587. case PF_RG8U:
  588. return DXGI_FORMAT_R8G8_UINT;
  589. case PF_BGR8:
  590. if (gamma)
  591. return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
  592. return DXGI_FORMAT_B8G8R8X8_UNORM;
  593. case PF_RGB8:
  594. case PF_RGBA8:
  595. if (gamma)
  596. return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
  597. return DXGI_FORMAT_R8G8B8A8_UNORM;
  598. case PF_RGBA8I:
  599. return DXGI_FORMAT_R8G8B8A8_SINT;
  600. case PF_RGBA8U:
  601. return DXGI_FORMAT_R8G8B8A8_UINT;
  602. case PF_RGBA8S:
  603. return DXGI_FORMAT_R8G8B8A8_SNORM;
  604. case PF_BGRA8:
  605. if (gamma)
  606. return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
  607. return DXGI_FORMAT_B8G8R8A8_UNORM;
  608. case PF_R16F:
  609. return DXGI_FORMAT_R16_FLOAT;
  610. case PF_RG16F:
  611. return DXGI_FORMAT_R16G16_FLOAT;
  612. case PF_RGBA16F:
  613. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  614. case PF_R32F:
  615. return DXGI_FORMAT_R32_FLOAT;
  616. case PF_RG32F:
  617. return DXGI_FORMAT_R32G32_FLOAT;
  618. case PF_RGB32F:
  619. return DXGI_FORMAT_R32G32B32_FLOAT;
  620. case PF_RGBA32F:
  621. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  622. case PF_R16I:
  623. return DXGI_FORMAT_R16_SINT;
  624. case PF_RG16I:
  625. return DXGI_FORMAT_R16G16_SINT;
  626. case PF_RGBA16I:
  627. return DXGI_FORMAT_R16G16B16A16_SINT;
  628. case PF_R16U:
  629. return DXGI_FORMAT_R16_UINT;
  630. case PF_RG16U:
  631. return DXGI_FORMAT_R16G16_UINT;
  632. case PF_RGBA16U:
  633. return DXGI_FORMAT_R16G16B16A16_UINT;
  634. case PF_R32I:
  635. return DXGI_FORMAT_R32_SINT;
  636. case PF_RG32I:
  637. return DXGI_FORMAT_R32G32_SINT;
  638. case PF_RGB32I:
  639. return DXGI_FORMAT_R32G32B32_SINT;
  640. case PF_R32U:
  641. return DXGI_FORMAT_R32_UINT;
  642. case PF_RG32U:
  643. return DXGI_FORMAT_R32G32_UINT;
  644. case PF_RGB32U:
  645. return DXGI_FORMAT_R32G32B32_UINT;
  646. case PF_RGBA32U:
  647. return DXGI_FORMAT_R32G32B32A32_UINT;
  648. case PF_R16S:
  649. return DXGI_FORMAT_R16_SNORM;
  650. case PF_RG16S:
  651. return DXGI_FORMAT_R16G16_SNORM;
  652. case PF_RGBA16S:
  653. return DXGI_FORMAT_R16G16B16A16_SNORM;
  654. case PF_R16:
  655. return DXGI_FORMAT_R16_UNORM;
  656. case PF_RG16:
  657. return DXGI_FORMAT_R16G16_UNORM;
  658. case PF_RGBA16:
  659. return DXGI_FORMAT_R16G16B16A16_UNORM;
  660. case PF_BC1:
  661. case PF_BC1a:
  662. if(gamma)
  663. return DXGI_FORMAT_BC1_UNORM_SRGB;
  664. return DXGI_FORMAT_BC1_UNORM;
  665. case PF_BC2:
  666. if (gamma)
  667. return DXGI_FORMAT_BC2_UNORM_SRGB;
  668. return DXGI_FORMAT_BC2_UNORM;
  669. case PF_BC3:
  670. if (gamma)
  671. return DXGI_FORMAT_BC3_UNORM_SRGB;
  672. return DXGI_FORMAT_BC3_UNORM;
  673. case PF_BC4:
  674. return DXGI_FORMAT_BC4_UNORM;
  675. case PF_BC5:
  676. return DXGI_FORMAT_BC5_UNORM;
  677. case PF_BC6H:
  678. return DXGI_FORMAT_BC6H_UF16;
  679. case PF_BC7:
  680. if (gamma)
  681. return DXGI_FORMAT_BC7_UNORM_SRGB;
  682. return DXGI_FORMAT_BC7_UNORM;
  683. case PF_D32_S8X24:
  684. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  685. case PF_D24S8:
  686. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  687. case PF_D32:
  688. return DXGI_FORMAT_D32_FLOAT;
  689. case PF_D16:
  690. return DXGI_FORMAT_D16_UNORM;
  691. case PF_RG11B10F:
  692. return DXGI_FORMAT_R11G11B10_FLOAT;
  693. case PF_RGB10A2:
  694. return DXGI_FORMAT_R10G10B10A2_UNORM;
  695. case PF_UNKNOWN:
  696. default:
  697. return DXGI_FORMAT_UNKNOWN;
  698. }
  699. }
  700. DXGI_FORMAT D3D11Mappings::getBF(GpuBufferFormat format)
  701. {
  702. static bool lookupInitialized = false;
  703. static DXGI_FORMAT lookup[BF_COUNT];
  704. if (!lookupInitialized)
  705. {
  706. lookup[BF_16X1F] = DXGI_FORMAT_R16_FLOAT;
  707. lookup[BF_16X2F] = DXGI_FORMAT_R16G16_FLOAT;
  708. lookup[BF_16X4F] = DXGI_FORMAT_R16G16B16A16_FLOAT;
  709. lookup[BF_32X1F] = DXGI_FORMAT_R32_FLOAT;
  710. lookup[BF_32X2F] = DXGI_FORMAT_R32G32_FLOAT;
  711. lookup[BF_32X3F] = DXGI_FORMAT_R32G32B32_FLOAT;
  712. lookup[BF_32X4F] = DXGI_FORMAT_R32G32B32A32_FLOAT;
  713. lookup[BF_8X1] = DXGI_FORMAT_R8_UNORM;
  714. lookup[BF_8X2] = DXGI_FORMAT_R8G8_UNORM;
  715. lookup[BF_8X4] = DXGI_FORMAT_R8G8B8A8_UNORM;
  716. lookup[BF_16X1] = DXGI_FORMAT_R16_UNORM;
  717. lookup[BF_16X2] = DXGI_FORMAT_R16G16_UNORM;
  718. lookup[BF_16X4] = DXGI_FORMAT_R16G16B16A16_UNORM;
  719. lookup[BF_8X1S] = DXGI_FORMAT_R8_SINT;
  720. lookup[BF_8X2S] = DXGI_FORMAT_R8G8_SINT;
  721. lookup[BF_8X4S] = DXGI_FORMAT_R8G8B8A8_SINT;
  722. lookup[BF_16X1S] = DXGI_FORMAT_R16_SINT;
  723. lookup[BF_16X2S] = DXGI_FORMAT_R16G16_SINT;
  724. lookup[BF_16X4S] = DXGI_FORMAT_R16G16B16A16_SINT;
  725. lookup[BF_32X1S] = DXGI_FORMAT_R32_SINT;
  726. lookup[BF_32X2S] = DXGI_FORMAT_R32G32_SINT;
  727. lookup[BF_32X3S] = DXGI_FORMAT_R32G32B32_SINT;
  728. lookup[BF_32X4S] = DXGI_FORMAT_R32G32B32A32_SINT;
  729. lookup[BF_8X1U] = DXGI_FORMAT_R8_UINT;
  730. lookup[BF_8X2U] = DXGI_FORMAT_R8G8_UINT;
  731. lookup[BF_8X4U] = DXGI_FORMAT_R8G8B8A8_UINT;
  732. lookup[BF_16X1U] = DXGI_FORMAT_R16_UINT;
  733. lookup[BF_16X2U] = DXGI_FORMAT_R16G16_UINT;
  734. lookup[BF_16X4U] = DXGI_FORMAT_R16G16B16A16_UINT;
  735. lookup[BF_32X1U] = DXGI_FORMAT_R32_UINT;
  736. lookup[BF_32X2U] = DXGI_FORMAT_R32G32_UINT;
  737. lookup[BF_32X3U] = DXGI_FORMAT_R32G32B32_UINT;
  738. lookup[BF_32X4U] = DXGI_FORMAT_R32G32B32A32_UINT;
  739. lookupInitialized = true;
  740. }
  741. if (format >= BF_COUNT)
  742. return DXGI_FORMAT_UNKNOWN;
  743. return lookup[(UINT32)format];
  744. }
  745. DXGI_FORMAT D3D11Mappings::getTypelessDepthStencilPF(PixelFormat format)
  746. {
  747. switch(format)
  748. {
  749. case PF_D32_S8X24:
  750. return DXGI_FORMAT_R32G8X24_TYPELESS;
  751. case PF_D24S8:
  752. return DXGI_FORMAT_R24G8_TYPELESS;
  753. case PF_D32:
  754. return DXGI_FORMAT_R32_TYPELESS;
  755. case PF_D16:
  756. return DXGI_FORMAT_R16_TYPELESS;
  757. default:
  758. return DXGI_FORMAT_UNKNOWN;
  759. }
  760. }
  761. DXGI_FORMAT D3D11Mappings::getShaderResourceDepthStencilPF(PixelFormat format)
  762. {
  763. switch (format)
  764. {
  765. case PF_D32_S8X24:
  766. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  767. case PF_D24S8:
  768. return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
  769. case PF_D32:
  770. return DXGI_FORMAT_R32_FLOAT;
  771. case PF_D16:
  772. return DXGI_FORMAT_R16_UNORM;
  773. default:
  774. return DXGI_FORMAT_UNKNOWN;
  775. }
  776. }
  777. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, TextureType texType, int usage)
  778. {
  779. // Check for any obvious issues first
  780. PixelUtil::checkFormat(pf, texType, usage);
  781. // Check for formats that are not supported at all by DX11
  782. switch(pf)
  783. {
  784. case PF_RGB8:
  785. pf = PF_RGBA8;
  786. break;
  787. default:
  788. break;
  789. }
  790. // Check for usage specific format restrictions
  791. if((usage & TU_LOADSTORE) != 0)
  792. {
  793. switch (pf)
  794. {
  795. case PF_BGRA8:
  796. pf = PF_RGBA8;
  797. break;
  798. default:
  799. break;
  800. }
  801. }
  802. return pf;
  803. }
  804. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  805. {
  806. if (isDynamic(usage))
  807. return D3D11_USAGE_DYNAMIC;
  808. else
  809. return D3D11_USAGE_DEFAULT;
  810. }
  811. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  812. {
  813. return (usage & GBU_DYNAMIC) != 0;
  814. }
  815. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  816. {
  817. if(map == D3D11_MAP_READ)
  818. return false;
  819. return true;
  820. }
  821. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  822. {
  823. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  824. return true;
  825. return false;
  826. }
  827. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  828. {
  829. if(isDynamic(usage))
  830. return D3D11_CPU_ACCESS_WRITE;
  831. else
  832. return 0;
  833. }
  834. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  835. {
  836. switch(type)
  837. {
  838. case DOT_POINT_LIST:
  839. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  840. case DOT_LINE_LIST:
  841. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  842. case DOT_LINE_STRIP:
  843. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  844. case DOT_TRIANGLE_LIST:
  845. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  846. case DOT_TRIANGLE_STRIP:
  847. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  848. case DOT_TRIANGLE_FAN:
  849. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  850. }
  851. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  852. }
  853. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  854. {
  855. if(width == 0 || height == 0)
  856. return 0;
  857. if(PixelUtil::isCompressed(pf))
  858. {
  859. // D3D wants the width of one row of cells in bytes
  860. if (pf == PF_BC1 || pf == PF_BC4)
  861. {
  862. // 64 bits (8 bytes) per 4x4 block
  863. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  864. }
  865. else
  866. {
  867. // 128 bits (16 bytes) per 4x4 block
  868. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  869. }
  870. }
  871. else
  872. {
  873. return width * height * PixelUtil::getNumElemBytes(pf);
  874. }
  875. }
  876. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  877. {
  878. switch(lockOptions)
  879. {
  880. case GBL_WRITE_ONLY_NO_OVERWRITE:
  881. return D3D11_MAP_WRITE_NO_OVERWRITE;
  882. break;
  883. case GBL_READ_WRITE:
  884. return D3D11_MAP_READ_WRITE;
  885. break;
  886. case GBL_WRITE_ONLY_DISCARD:
  887. return D3D11_MAP_WRITE_DISCARD;
  888. break;
  889. case GBL_READ_ONLY:
  890. return D3D11_MAP_READ;
  891. break;
  892. case GBL_WRITE_ONLY:
  893. return D3D11_MAP_WRITE;
  894. break;
  895. default:
  896. break;
  897. };
  898. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  899. return D3D11_MAP_WRITE;
  900. }
  901. }}