BsVector4I.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "Prerequisites/BsPrerequisitesUtil.h"
  5. namespace bs
  6. {
  7. /** @addtogroup Math
  8. * @{
  9. */
  10. /** A four dimensional vector with integer coordinates. */
  11. struct BS_SCRIPT_EXPORT(m:Math,pl:true) Vector4I
  12. {
  13. INT32 x = 0;
  14. INT32 y = 0;
  15. INT32 z = 0;
  16. INT32 w = 0;
  17. Vector4I()
  18. { }
  19. Vector4I(INT32 x, INT32 y, INT32 z, INT32 w)
  20. :x(x), y(y), z(z), w(w)
  21. { }
  22. INT32 operator[] (size_t i) const
  23. {
  24. assert(i < 4);
  25. switch (i)
  26. {
  27. case 0: return x;
  28. case 1: return y;
  29. case 2: return z;
  30. case 3: return w;
  31. default: return 0;
  32. }
  33. }
  34. INT32& operator[] (size_t i)
  35. {
  36. assert(i < 4);
  37. switch (i)
  38. {
  39. case 0: return x;
  40. case 1: return y;
  41. case 2: return z;
  42. case 3: return w;
  43. default: return x;
  44. }
  45. }
  46. Vector4I& operator= (const Vector4I& rhs)
  47. {
  48. x = rhs.x;
  49. y = rhs.y;
  50. z = rhs.z;
  51. w = rhs.w;
  52. return *this;
  53. }
  54. bool operator== (const Vector4I& rhs) const
  55. {
  56. return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
  57. }
  58. bool operator!= (const Vector4I& rhs) const
  59. {
  60. return !operator==(rhs);
  61. }
  62. };
  63. /** @} */
  64. BS_ALLOW_MEMCPY_SERIALIZATION(Vector4I)
  65. }