BsVulkanRenderStateManager.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "Managers/BsRenderStateManager.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Handles creation of Vulkan pipeline states. */
  12. class VulkanRenderStateManager : public RenderStateManager
  13. {
  14. protected:
  15. /** @copydoc RenderStateManager::createSamplerStateInternal */
  16. SPtr<SamplerState> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc,
  17. GpuDeviceFlags deviceMask) const override;
  18. /** @copydoc RenderStateManager::_createGraphicsPipelineState */
  19. SPtr<GraphicsPipelineState> _createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc,
  20. GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
  21. /** @copydoc RenderStateManager::_createComputePipelineState */
  22. SPtr<ComputePipelineState> _createComputePipelineState(const SPtr<GpuProgram>& program,
  23. GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
  24. /** @copydoc RenderStateManager::_createPipelineParamInfo */
  25. SPtr<GpuPipelineParamInfo> _createPipelineParamInfo(const GPU_PIPELINE_PARAMS_DESC& desc,
  26. GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
  27. };
  28. /** @} */
  29. }}