BsVulkanRenderWindowManager.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "Managers/BsRenderWindowManager.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** @copydoc RenderWindowManager */
  12. class VulkanRenderWindowManager : public RenderWindowManager
  13. {
  14. public:
  15. VulkanRenderWindowManager();
  16. protected:
  17. /** @copydoc RenderWindowManager::createImpl */
  18. SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) override;
  19. };
  20. namespace ct
  21. {
  22. /** @copydoc RenderWindowManager */
  23. class VulkanRenderWindowManager : public RenderWindowManager
  24. {
  25. public:
  26. VulkanRenderWindowManager(VulkanRenderAPI& renderAPI);
  27. protected:
  28. /** @copydoc RenderWindowManager::createInternal */
  29. SPtr<RenderWindow> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
  30. VulkanRenderAPI& mRenderAPI;
  31. };
  32. }
  33. /** @} */
  34. }