BsWin32RenderWindow.h 4.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "RenderAPI/BsRenderWindow.h"
  6. namespace bs
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /**
  12. * Render window implementation for Windows and Vulkan.
  13. *
  14. * @note Sim thread only.
  15. */
  16. class Win32RenderWindow : public RenderWindow
  17. {
  18. public:
  19. ~Win32RenderWindow() { }
  20. /** @copydoc RenderWindow::screenToWindowPos */
  21. void getCustomAttribute(const String& name, void* pData) const override;
  22. /** @copydoc RenderWindow::screenToWindowPos */
  23. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  24. /** @copydoc RenderWindow::windowToScreenPos */
  25. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  26. /** @copydoc RenderWindow::getCore */
  27. SPtr<ct::Win32RenderWindow> getCore() const;
  28. /** Retrieves internal window handle. */
  29. HWND getHWnd() const;
  30. protected:
  31. friend class VulkanRenderWindowManager;
  32. friend class ct::Win32RenderWindow;
  33. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId);
  34. /** @copydoc RenderWindow::getProperties */
  35. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  36. /** @copydoc RenderWindow::syncProperties */
  37. void syncProperties() override;
  38. private:
  39. RenderWindowProperties mProperties;
  40. };
  41. namespace ct
  42. {
  43. /**
  44. * Render window implementation for Windows and Vulkan.
  45. *
  46. * @note Core thread only.
  47. */
  48. class Win32RenderWindow : public RenderWindow
  49. {
  50. public:
  51. Win32RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId, VulkanRenderAPI& renderAPI);
  52. ~Win32RenderWindow();
  53. /** @copydoc RenderWindow::move */
  54. void move(INT32 left, INT32 top) override;
  55. /** @copydoc RenderWindow::resize */
  56. void resize(UINT32 width, UINT32 height) override;
  57. /** @copydoc RenderWindow::setHidden */
  58. void setHidden(bool hidden) override;
  59. /** @copydoc RenderWindow::setActive */
  60. void setActive(bool state) override;
  61. /** @copydoc RenderWindow::minimize */
  62. void minimize() override;
  63. /** @copydoc RenderWindow::maximize */
  64. void maximize() override;
  65. /** @copydoc RenderWindow::restore */
  66. void restore() override;
  67. /** @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32) */
  68. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  69. /** @copydoc RenderWindow::setFullscreen(const VideoMode&) */
  70. void setFullscreen(const VideoMode& videoMode) override;
  71. /** @copydoc RenderWindow::setWindowed */
  72. void setWindowed(UINT32 width, UINT32 height) override;
  73. /** @copydoc RenderWindow::setVSync */
  74. void setVSync(bool enabled, UINT32 interval = 1) override;
  75. /**
  76. * Copies the contents of a frame buffer into the pre-allocated buffer.
  77. *
  78. * @param[out] dst Previously allocated buffer to read the contents into. Must be of valid size.
  79. * @param[in] buffer Frame buffer to read the contents from.
  80. */
  81. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  82. /** Prepares the back buffer for rendering. Should be called before it is bound to the GPU. */
  83. void acquireBackBuffer();
  84. /** @copydoc RenderWindow::swapBuffers */
  85. void swapBuffers(UINT32 syncMask = 0xFFFFFFFF) override;
  86. /** @copydoc RenderWindow::getCustomAttribute */
  87. void getCustomAttribute(const String& name, void* data) const override;
  88. /** @copydoc RenderWindow::_windowMovedOrResized */
  89. void _windowMovedOrResized() override;
  90. /** Returns internal window handle. */
  91. HWND _getWindowHandle() const;
  92. protected:
  93. friend class bs::Win32RenderWindow;
  94. /** @copydoc CoreObject::initialize */
  95. void initialize() override;
  96. /** @copydoc RenderWindow::getProperties */
  97. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  98. /** @copydoc RenderWindow::getSyncedProperties */
  99. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  100. /** @copydoc RenderWindow::syncProperties */
  101. void syncProperties() override;
  102. protected:
  103. Win32Window* mWindow;
  104. bool mIsChild;
  105. bool mShowOnSwap;
  106. INT32 mDisplayFrequency;
  107. VulkanRenderAPI& mRenderAPI;
  108. VkSurfaceKHR mSurface;
  109. VkColorSpaceKHR mColorSpace;
  110. VkFormat mColorFormat;
  111. VkFormat mDepthFormat;
  112. UINT32 mPresentQueueFamily;
  113. SPtr<VulkanSwapChain> mSwapChain;
  114. VulkanSemaphore* mSemaphoresTemp[BS_MAX_UNIQUE_QUEUES + 1]; // +1 for present semaphore
  115. bool mRequiresNewBackBuffer;
  116. RenderWindowProperties mProperties;
  117. RenderWindowProperties mSyncedProperties;
  118. };
  119. }
  120. /** @} */
  121. }