Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
Win32 54d787cc56 Some cursor management methods 13 年之前
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年之前
CmApplication.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 年之前
CmBlendState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmBlendStateRTTI.h c62037b142 Parsing samplers & textures with the same name now works 13 年之前
CmCamera.h f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 年之前
CmCgProgram.h 01243d6be4 Removed some useless cg stuff 13 年之前
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms 13 年之前
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmCommandQueue.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 年之前
CmCommonEnums.h 19e874a87d Material serialization (untested) 13 年之前
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 年之前
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 年之前
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
CmCoreGpuObject.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmCoreGpuObjectManager.h e090e96915 CoreGpuObject 13 年之前
CmDeferredRenderContext.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
CmDepthStencilState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 年之前
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 年之前
CmGpuBuffer.h e090e96915 CoreGpuObject 13 年之前
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年之前
CmGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmGpuParamDesc.h 4ec92954ca Added shader params 13 年之前
CmGpuParams.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmGpuProgram.h e090e96915 CoreGpuObject 13 年之前
CmGpuProgramManager.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 年之前
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 年之前
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 年之前
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers 13 年之前
CmHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmHighLevelGpuProgram.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmHighLevelGpuProgramManager.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 年之前
CmImporter.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmIndexBuffer.h e090e96915 CoreGpuObject 13 年之前
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmInput.h 3a33dcbc18 OIS set up but not working 13 年之前
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 年之前
CmMaterial.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmMaterialManager.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmMaterialManager.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmMaterialRTTI.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmMesh.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmMeshDataRTTI.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
CmMeshManager.h 18114ebd6e Null mesh data gets properly released 13 年之前
CmMultiRenderTexture.h 34662227f0 Made multirender textures immutable 13 年之前
CmOSCursor.h 54d787cc56 Some cursor management methods 13 年之前
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmPass.h c62037b142 Parsing samplers & textures with the same name now works 13 年之前
CmPassRTTI.h c62037b142 Parsing samplers & textures with the same name now works 13 年之前
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmPrerequisites.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年之前
CmRasterizerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 年之前
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files 13 年之前
CmRenderStateManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
CmRenderSystem.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding 13 年之前
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 年之前
CmRenderSystemManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年之前
CmRenderTarget.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
CmRenderTexture.h 34662227f0 Made multirender textures immutable 13 年之前
CmRenderWindow.h 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
CmRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 年之前
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 年之前
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 年之前
CmRendererFactory.h 7f49bdd956 Forward renderer 13 年之前
CmRendererManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年之前
CmResource.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmResourceHandle.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 年之前
CmResourceRTTI.h 288f2f37e7 Resource references 13 年之前
CmResources.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 年之前
CmSamplerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 年之前
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 年之前
CmShader.h b64de5a14d Added resource management methods to Material & Shader 13 年之前
CmShaderRTTI.h b64de5a14d Added resource management methods to Material & Shader 13 年之前
CmSpecificImporter.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年之前
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 年之前
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 年之前
CmTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年之前
CmTextureManager.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年之前
CmTextureRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年之前
CmTextureView.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年之前
CmVertexBuffer.h e090e96915 CoreGpuObject 13 年之前
CmVertexData.h 25fcacb372 added destroy() for vertex/index/vertex declarations 13 年之前
CmVertexDeclaration.h e090e96915 CoreGpuObject 13 年之前
CmVertexDeclarationRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年之前
CmViewport.h e3e5d96d67 Refactored viewport 13 年之前
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前