Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems hace 13 años
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) hace 13 años
Win32 771f1e8e6c Refactored RenderTexture initialization and creation hace 13 años
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) hace 13 años
CamelotRenderer.cpp 7f49bdd956 Forward renderer hace 13 años
CmApplication.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmBlendState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmCamera.cpp 656d3e7b07 Renamed all of the hardware buffers hace 13 años
CmCgProgram.cpp f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately hace 13 años
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms hace 13 años
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue hace 13 años
CmComponent.cpp 93e2676b37 RenderManager initial work hace 13 años
CmCoreGpuObject.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject hace 13 años
CmCoreGpuObjectManager.cpp e090e96915 CoreGpuObject hace 13 años
CmDeferredRenderContext.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems hace 13 años
CmDepthStencilState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation hace 13 años
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it hace 13 años
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer hace 13 años
CmGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject hace 13 años
CmGpuParams.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject hace 13 años
CmGpuProgram.cpp e090e96915 CoreGpuObject hace 13 años
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation hace 13 años
CmHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject hace 13 años
CmHighLevelGpuProgram.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmHighLevelGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmImporter.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmIndexBuffer.cpp e090e96915 CoreGpuObject hace 13 años
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files hace 13 años
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically hace 13 años
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together hace 13 años
CmMaterial.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject hace 13 años
CmMaterialRTTI.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmMesh.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released hace 13 años
CmMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable hace 13 años
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers hace 13 años
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works hace 13 años
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers hace 13 años
CmRasterizerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmRenderSystem.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems hace 13 años
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding hace 13 años
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released hace 13 años
CmRenderTarget.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems hace 13 años
CmRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after hace 13 años
CmRenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems hace 13 años
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject hace 13 años
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released hace 13 años
CmResource.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work hace 13 años
CmResources.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmSamplerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer hace 13 años
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 hace 13 años
CmShader.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmSpecificImporter.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released hace 13 años
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released hace 13 años
CmTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after hace 13 años
CmTextureManager.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after hace 13 años
CmTextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after hace 13 años
CmVertexBuffer.cpp e090e96915 CoreGpuObject hace 13 años
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 hace 13 años
CmVertexDeclaration.cpp e090e96915 CoreGpuObject hace 13 años
CmViewport.cpp e3e5d96d67 Refactored viewport hace 13 años
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it hace 13 años
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls hace 13 años