Banshee is available on two branches:
It can be compiled using:
Use CMake to generate a VS solution, makefile or other type of build file. CMake root file is available at Source/CMakeLists.txt.
Banshee currently only compiles on Windows, but Mac & Linux ports are coming soon.
Aside from the source code you will also need various third party dependencies. You may retrieve/compile those dependencies yourself by following a guide in "CompilingDependenciesManually.txt" (provided with the source code).
Optionally, if you are using VS2015 you can avoid compiling dependencies by downloading the archive below, containing a set of pre-compiled dependencies. These should be extracted in the root of the directory containing Banshee source code.
Download dependencies (VS2015)
For older versions check the git release tag descriptions for links.
For Windows additional dependencies not included in the dependencies package are needed.
Make sure to:
You will also need data files (non-code resources like images, shaders, etc.) in order to run the editor, engine and example projects.
For older versions check the git release tag descriptions for links.