CRenderable.generated.cs 4.7 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Rendering
  7. * @{
  8. */
  9. /// <summary>
  10. /// Renderable represents any visible object in the scene. It has a mesh, bounds and a set of materials. Renderer will
  11. /// render any Renderable objects visible by a camera.
  12. /// </summary>
  13. [ShowInInspector]
  14. public partial class Renderable : Component
  15. {
  16. private Renderable(bool __dummy0) { }
  17. protected Renderable() { }
  18. /// <summary>
  19. /// Determines the mesh to render. All sub-meshes of the mesh will be rendered, and you may set individual materials for
  20. /// each sub-mesh.
  21. /// </summary>
  22. [ShowInInspector]
  23. [NativeWrapper]
  24. public RRef<Mesh> Mesh
  25. {
  26. get { return Internal_getMesh(mCachedPtr); }
  27. set { Internal_setMesh(mCachedPtr, value); }
  28. }
  29. /// <summary>
  30. /// Determines all materials used for rendering this renderable. Each of the materials is used for rendering a single
  31. /// sub-mesh. If number of materials is larger than number of sub-meshes, they will be ignored. If lower, the remaining
  32. /// materials will be removed.
  33. /// </summary>
  34. [ShowInInspector]
  35. [NativeWrapper]
  36. public RRef<Material>[] Materials
  37. {
  38. get { return Internal_getMaterials(mCachedPtr); }
  39. set { Internal_setMaterials(mCachedPtr, value); }
  40. }
  41. /// <summary>Factor to be applied to the cull distance set in the camera's render settings.</summary>
  42. [ShowInInspector]
  43. [NativeWrapper]
  44. public float CullDistance
  45. {
  46. get { return Internal_getCullDistanceFactor(mCachedPtr); }
  47. set { Internal_setCullDistanceFactor(mCachedPtr, value); }
  48. }
  49. /// <summary>
  50. /// Determines the layer bitfield that controls whether a renderable is considered visible in a specific camera.
  51. /// Renderable layer must match camera layer in order for the camera to render the component.
  52. /// </summary>
  53. [ShowInInspector]
  54. [NativeWrapper]
  55. public ulong Layers
  56. {
  57. get { return Internal_getLayer(mCachedPtr); }
  58. set { Internal_setLayer(mCachedPtr, value); }
  59. }
  60. /// <summary>Gets world bounds of the mesh rendered by this object.</summary>
  61. [ShowInInspector]
  62. [NativeWrapper]
  63. public Bounds Bounds
  64. {
  65. get
  66. {
  67. Bounds temp;
  68. Internal_getBounds(mCachedPtr, out temp);
  69. return temp;
  70. }
  71. }
  72. /// <summary>
  73. /// Sets a material that will be used for rendering a sub-mesh with the specified index. If a sub-mesh doesn't have a
  74. /// specific material set then the primary material will be used.
  75. /// </summary>
  76. public void SetMaterial(uint idx, RRef<Material> material)
  77. {
  78. Internal_setMaterial(mCachedPtr, idx, material);
  79. }
  80. /// <summary>
  81. /// Sets a material that will be used for rendering a sub-mesh with the specified index. If a sub-mesh doesn't have a
  82. /// specific material set then the primary material will be used.
  83. /// </summary>
  84. public void SetMaterial(RRef<Material> material)
  85. {
  86. Internal_setMaterial0(mCachedPtr, material);
  87. }
  88. /// <summary>Returns the material used for rendering a sub-mesh with the specified index.</summary>
  89. public RRef<Material> GetMaterial(uint idx)
  90. {
  91. return Internal_getMaterial(mCachedPtr, idx);
  92. }
  93. [MethodImpl(MethodImplOptions.InternalCall)]
  94. private static extern void Internal_setMesh(IntPtr thisPtr, RRef<Mesh> mesh);
  95. [MethodImpl(MethodImplOptions.InternalCall)]
  96. private static extern RRef<Mesh> Internal_getMesh(IntPtr thisPtr);
  97. [MethodImpl(MethodImplOptions.InternalCall)]
  98. private static extern void Internal_setMaterial(IntPtr thisPtr, uint idx, RRef<Material> material);
  99. [MethodImpl(MethodImplOptions.InternalCall)]
  100. private static extern void Internal_setMaterial0(IntPtr thisPtr, RRef<Material> material);
  101. [MethodImpl(MethodImplOptions.InternalCall)]
  102. private static extern RRef<Material> Internal_getMaterial(IntPtr thisPtr, uint idx);
  103. [MethodImpl(MethodImplOptions.InternalCall)]
  104. private static extern void Internal_setMaterials(IntPtr thisPtr, RRef<Material>[] materials);
  105. [MethodImpl(MethodImplOptions.InternalCall)]
  106. private static extern RRef<Material>[] Internal_getMaterials(IntPtr thisPtr);
  107. [MethodImpl(MethodImplOptions.InternalCall)]
  108. private static extern void Internal_setCullDistanceFactor(IntPtr thisPtr, float factor);
  109. [MethodImpl(MethodImplOptions.InternalCall)]
  110. private static extern float Internal_getCullDistanceFactor(IntPtr thisPtr);
  111. [MethodImpl(MethodImplOptions.InternalCall)]
  112. private static extern void Internal_setLayer(IntPtr thisPtr, ulong layer);
  113. [MethodImpl(MethodImplOptions.InternalCall)]
  114. private static extern ulong Internal_getLayer(IntPtr thisPtr);
  115. [MethodImpl(MethodImplOptions.InternalCall)]
  116. private static extern void Internal_getBounds(IntPtr thisPtr, out Bounds __output);
  117. }
  118. /** @} */
  119. }