Viewport.generated.cs 4.8 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Rendering
  7. * @{
  8. */
  9. /// <summary>
  10. /// Viewport determines to which RenderTarget should rendering be performed. It allows you to render to a sub-region of
  11. /// the target by specifying the area rectangle, and allows you to set up color/depth/stencil clear values for that
  12. /// specific region.
  13. /// </summary>
  14. [ShowInInspector]
  15. public partial class Viewport : ScriptObject
  16. {
  17. private Viewport(bool __dummy0) { }
  18. protected Viewport() { }
  19. /// <summary>Creates a new viewport.</summary>
  20. public Viewport(RenderTarget target, float x = 0f, float y = 0f, float width = 1f, float height = 1f)
  21. {
  22. Internal_create(this, target, x, y, width, height);
  23. }
  24. /// <summary>Determines the render target the viewport is associated with.</summary>
  25. [ShowInInspector]
  26. [NativeWrapper]
  27. public RenderTarget Target
  28. {
  29. get { return Internal_getTarget(mCachedPtr); }
  30. set { Internal_setTarget(mCachedPtr, value); }
  31. }
  32. /// <summary>Determines the area that the viewport covers. Coordinates are in normalized [0, 1] range.</summary>
  33. [ShowInInspector]
  34. [NativeWrapper]
  35. public Rect2 Area
  36. {
  37. get
  38. {
  39. Rect2 temp;
  40. Internal_getArea(mCachedPtr, out temp);
  41. return temp;
  42. }
  43. set { Internal_setArea(mCachedPtr, ref value); }
  44. }
  45. /// <summary>Returns the area of the render target covered by the viewport, in pixels.</summary>
  46. [ShowInInspector]
  47. [NativeWrapper]
  48. public Rect2I PixelArea
  49. {
  50. get
  51. {
  52. Rect2I temp;
  53. Internal_getPixelArea(mCachedPtr, out temp);
  54. return temp;
  55. }
  56. }
  57. /// <summary>
  58. /// Determines which portions of the render target should be cleared before rendering to this viewport is performed.
  59. /// </summary>
  60. [ShowInInspector]
  61. [NativeWrapper]
  62. public ClearFlags ClearFlags
  63. {
  64. get { return Internal_getClearFlags(mCachedPtr); }
  65. set { Internal_setClearFlags(mCachedPtr, value); }
  66. }
  67. /// <summary>Determines the color to clear the viewport to before rendering, if color clear is enabled.</summary>
  68. [ShowInInspector]
  69. [NativeWrapper]
  70. public Color ClearColor
  71. {
  72. get
  73. {
  74. Color temp;
  75. Internal_getClearColorValue(mCachedPtr, out temp);
  76. return temp;
  77. }
  78. set { Internal_setClearColorValue(mCachedPtr, ref value); }
  79. }
  80. /// <summary>Determines the value to clear the depth buffer to before rendering, if depth clear is enabled.</summary>
  81. [ShowInInspector]
  82. [NativeWrapper]
  83. public float ClearDepth
  84. {
  85. get { return Internal_getClearDepthValue(mCachedPtr); }
  86. set { Internal_setClearDepthValue(mCachedPtr, value); }
  87. }
  88. /// <summary>Determines the value to clear the stencil buffer to before rendering, if stencil clear is enabled.</summary>
  89. [ShowInInspector]
  90. [NativeWrapper]
  91. public ushort ClearStencil
  92. {
  93. get { return Internal_getClearStencilValue(mCachedPtr); }
  94. set { Internal_setClearStencilValue(mCachedPtr, value); }
  95. }
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern void Internal_setTarget(IntPtr thisPtr, RenderTarget target);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern RenderTarget Internal_getTarget(IntPtr thisPtr);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_setArea(IntPtr thisPtr, ref Rect2 area);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern void Internal_getArea(IntPtr thisPtr, out Rect2 __output);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. private static extern void Internal_getPixelArea(IntPtr thisPtr, out Rect2I __output);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. private static extern void Internal_setClearFlags(IntPtr thisPtr, ClearFlags flags);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. private static extern ClearFlags Internal_getClearFlags(IntPtr thisPtr);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. private static extern void Internal_setClearColorValue(IntPtr thisPtr, ref Color color);
  112. [MethodImpl(MethodImplOptions.InternalCall)]
  113. private static extern void Internal_getClearColorValue(IntPtr thisPtr, out Color __output);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. private static extern void Internal_setClearDepthValue(IntPtr thisPtr, float depth);
  116. [MethodImpl(MethodImplOptions.InternalCall)]
  117. private static extern float Internal_getClearDepthValue(IntPtr thisPtr);
  118. [MethodImpl(MethodImplOptions.InternalCall)]
  119. private static extern void Internal_setClearStencilValue(IntPtr thisPtr, ushort value);
  120. [MethodImpl(MethodImplOptions.InternalCall)]
  121. private static extern ushort Internal_getClearStencilValue(IntPtr thisPtr);
  122. [MethodImpl(MethodImplOptions.InternalCall)]
  123. private static extern void Internal_create(Viewport managedInstance, RenderTarget target, float x, float y, float width, float height);
  124. }
  125. /** @} */
  126. }