BearishSun e8f7d823d8 Feature: Improved distribution inspectors 7 anni fa
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Generated e8f7d823d8 Feature: Improved distribution inspectors 7 anni fa
Wrappers e6ce211943 Feature: More particle system code exposed to scripting 7 anni fa
BsEditorResourceLoader.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsEditorResourceLoader.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsEditorScriptLibrary.cpp 7219c1560c Bugfix: Fix crash on shutdown caused by unreleased managed GC handles 7 anni fa
BsEditorScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsEditorScriptManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 anni fa
BsEditorScriptManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsGUIGameObjectField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsGUIGameObjectField.h f2bec8c6da Bugfix: Drag and dropping components onto game object GUI fields now works properly 7 anni fa
BsGUIResourceField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsGUIResourceField.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsGUITextureField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsGUITextureField.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedEditorCommand.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 anni fa
BsManagedEditorCommand.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsMenuItemManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 anni fa
BsMenuItemManager.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 anni fa
BsScriptDragDropManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsScriptEditorPlugin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsScriptEditorPrerequisites.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsScriptGizmoManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsScriptGizmoManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsScriptHandleManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsScriptHandleManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsToolbarItemManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 anni fa
BsToolbarItemManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version 7 anni fa
CMakeSources.cmake d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa