BearishSun 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 anni fa
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CustomHandle.cs c580127a4b Scene axes handle WIP 10 anni fa
DefaultHandle.cs eea035e168 Documentation 10 anni fa
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components 10 anni fa
DrawGizmo.cs eea035e168 Documentation 10 anni fa
Gizmos.cs 3bf92297ea Added text drawing to gizmo and handle managers 10 anni fa
Handle.cs 6248cf4f7f Documentation 10 anni fa
HandleDrawing.cs 3bf92297ea Added text drawing to gizmo and handle managers 10 anni fa
HandleSlider.cs c622d4cbfb Added a way to disable slider handles 10 anni fa
HandleSliderDisc.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
HandleSliderLine.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
HandleSliderPlane.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
Handles.cs ccbe3fdbb0 More work scene axis handle GUI 10 anni fa
LightGizmos.cs e81f552e28 Added gizmos for the Light component 10 anni fa
MoveHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
RotateHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
ScaleHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 anni fa
SceneAxesGUI.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 anni fa
SceneAxesHandle.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 anni fa
SceneCamera.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 anni fa
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anni fa
SceneGrid.cs 3effe98d8b Fixed transparency for handle/gizmos rendering 10 anni fa
SceneHandles.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 anni fa
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 anni fa
SceneWindow.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 anni fa