NativeCamera.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. namespace BansheeEngine
  7. {
  8. /// <summary>
  9. /// Projection type to use by the camera.
  10. /// </summary>
  11. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  12. {
  13. /// <summary>
  14. /// Projection type where object size remains constant and parallel lines remain parallel.
  15. /// </summary>
  16. Orthographic,
  17. /// <summary>
  18. /// Projection type that emulates human vision. Objects farther away appear smaller.
  19. /// </summary>
  20. Perspective
  21. }
  22. /// <summary>
  23. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  24. /// </summary>
  25. [Flags]
  26. public enum ClearFlags // Don't reorder, used by native code
  27. {
  28. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  29. }
  30. /// <summary>
  31. /// Wrapper around the native Camera class.
  32. /// <see cref="Camera"/>
  33. /// </summary>
  34. internal class NativeCamera : ScriptObject
  35. {
  36. internal float aspectRatio
  37. {
  38. get { return Internal_GetAspect(mCachedPtr); }
  39. set { Internal_SetAspect(mCachedPtr, value); }
  40. }
  41. internal float nearClipPlane
  42. {
  43. get { return Internal_GetNearClip(mCachedPtr); }
  44. set { Internal_SetNearClip(mCachedPtr, value); }
  45. }
  46. internal float farClipPlane
  47. {
  48. get { return Internal_GetFarClip(mCachedPtr); }
  49. set { Internal_SetFarClip(mCachedPtr, value); }
  50. }
  51. internal Degree fieldOfView
  52. {
  53. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  54. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  55. }
  56. internal Rect2 viewportRect
  57. {
  58. get
  59. {
  60. Rect2 value;
  61. Internal_GetViewportRect(mCachedPtr, out value);
  62. return value;
  63. }
  64. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  65. }
  66. internal ProjectionType projectionType
  67. {
  68. get { return Internal_GetProjectionType(mCachedPtr); }
  69. set { Internal_SetProjectionType(mCachedPtr, value); }
  70. }
  71. internal float orthoHeight
  72. {
  73. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  74. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  75. }
  76. internal float orthoWidth
  77. {
  78. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  79. }
  80. internal Color clearColor
  81. {
  82. get
  83. {
  84. Color value;
  85. Internal_GetClearColor(mCachedPtr, out value);
  86. return value;
  87. }
  88. set { Internal_SetClearColor(mCachedPtr, ref value); }
  89. }
  90. internal float clearDepth
  91. {
  92. get { return Internal_GetDepthClearValue(mCachedPtr); }
  93. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  94. }
  95. internal UInt16 clearStencil
  96. {
  97. get { return Internal_GetStencilClearValue(mCachedPtr); }
  98. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  99. }
  100. internal ClearFlags clearFlags
  101. {
  102. get { return Internal_GetClearFlags(mCachedPtr); }
  103. set { Internal_SetClearFlags(mCachedPtr, value); }
  104. }
  105. internal int priority
  106. {
  107. get { return Internal_GetPriority(mCachedPtr); }
  108. set { Internal_SetPriority(mCachedPtr, value); }
  109. }
  110. internal UInt64 layers
  111. {
  112. get { return Internal_GetLayers(mCachedPtr); }
  113. set { Internal_SetLayers(mCachedPtr, value); }
  114. }
  115. internal Matrix4 projMatrix
  116. {
  117. get
  118. {
  119. Matrix4 value;
  120. Internal_GetProjMatrix(mCachedPtr, out value);
  121. return value;
  122. }
  123. }
  124. internal Matrix4 projMatrixInv
  125. {
  126. get
  127. {
  128. Matrix4 value;
  129. Internal_GetProjMatrixInv(mCachedPtr, out value);
  130. return value;
  131. }
  132. }
  133. internal Matrix4 viewMatrix
  134. {
  135. get
  136. {
  137. Matrix4 value;
  138. Internal_GetViewMatrix(mCachedPtr, out value);
  139. return value;
  140. }
  141. }
  142. internal Matrix4 viewMatrixInv
  143. {
  144. get
  145. {
  146. Matrix4 value;
  147. Internal_GetViewMatrixInv(mCachedPtr, out value);
  148. return value;
  149. }
  150. }
  151. internal int widthPixels
  152. {
  153. get { return Internal_GetWidthPixels(mCachedPtr); }
  154. }
  155. internal int heightPixels
  156. {
  157. get { return Internal_GetHeightPixels(mCachedPtr); }
  158. }
  159. internal RenderTarget target
  160. {
  161. get
  162. {
  163. return _target;
  164. }
  165. set
  166. {
  167. _target = value;
  168. IntPtr targetPtr = IntPtr.Zero;
  169. if (_target != null)
  170. targetPtr = _target.mCachedPtr;
  171. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  172. }
  173. }
  174. internal bool main
  175. {
  176. get { return Internal_GetMain(mCachedPtr); }
  177. set { Internal_SetMain(mCachedPtr, value); }
  178. }
  179. internal Vector2I WorldToScreen(Vector3 value)
  180. {
  181. Vector2I output;
  182. Internal_WorldToScreen(mCachedPtr, ref value, out output);
  183. return output;
  184. }
  185. internal Vector2 WorldToClip(Vector3 value)
  186. {
  187. Vector2 output;
  188. Internal_WorldToClip(mCachedPtr, ref value, out output);
  189. return output;
  190. }
  191. internal Vector3 WorldToView(Vector3 value)
  192. {
  193. Vector3 output;
  194. Internal_WorldToView(mCachedPtr, ref value, out output);
  195. return output;
  196. }
  197. internal Vector3 ScreenToWorld(Vector2I value, float depth)
  198. {
  199. Vector3 output;
  200. Internal_ScreenToWorld(mCachedPtr, ref value, depth, out output);
  201. return output;
  202. }
  203. internal Vector3 ScreenToView(Vector2I value, float depth)
  204. {
  205. Vector3 output;
  206. Internal_ScreenToView(mCachedPtr, ref value, depth, out output);
  207. return output;
  208. }
  209. internal Vector2 ScreenToClip(Vector2I value)
  210. {
  211. Vector2 output;
  212. Internal_ScreenToClip(mCachedPtr, ref value, out output);
  213. return output;
  214. }
  215. internal Vector3 ViewToWorld(Vector3 value)
  216. {
  217. Vector3 output;
  218. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  219. return output;
  220. }
  221. internal Vector2I ViewToScreen(Vector3 value)
  222. {
  223. Vector2I output;
  224. Internal_ViewToScreen(mCachedPtr, ref value, out output);
  225. return output;
  226. }
  227. internal Vector2 ViewToClip(Vector3 value)
  228. {
  229. Vector2 output;
  230. Internal_ViewToClip(mCachedPtr, ref value, out output);
  231. return output;
  232. }
  233. internal Vector3 ClipToWorld(Vector2 value, float depth)
  234. {
  235. Vector3 output;
  236. Internal_ClipToWorld(mCachedPtr, ref value, depth, out output);
  237. return output;
  238. }
  239. internal Vector3 ClipToView(Vector2 value, float depth)
  240. {
  241. Vector3 output;
  242. Internal_ClipToView(mCachedPtr, ref value, depth, out output);
  243. return output;
  244. }
  245. internal Vector2I ClipToScreen(Vector2 value)
  246. {
  247. Vector2I output;
  248. Internal_ClipToScreen(mCachedPtr, ref value, out output);
  249. return output;
  250. }
  251. internal Ray ScreenToWorldRay(Vector2I value)
  252. {
  253. Ray output;
  254. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  255. return output;
  256. }
  257. internal Vector3 ProjectPoint(Vector3 value)
  258. {
  259. Vector3 output;
  260. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  261. return output;
  262. }
  263. internal Vector3 UnprojectPoint(Vector3 value)
  264. {
  265. Vector3 output;
  266. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  267. return output;
  268. }
  269. private RenderTarget _target;
  270. public NativeCamera(SceneObject sceneObject)
  271. {
  272. IntPtr sceneObjPtr = IntPtr.Zero;
  273. if (sceneObject != null)
  274. sceneObjPtr = sceneObject.GetCachedPtr();
  275. Internal_Create(this, sceneObjPtr);
  276. }
  277. internal void UpdateView(SceneObject sceneObject)
  278. {
  279. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  280. }
  281. internal void OnDestroy()
  282. {
  283. Internal_OnDestroy(mCachedPtr);
  284. }
  285. [MethodImpl(MethodImplOptions.InternalCall)]
  286. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  287. [MethodImpl(MethodImplOptions.InternalCall)]
  288. private static extern float Internal_GetAspect(IntPtr instance);
  289. [MethodImpl(MethodImplOptions.InternalCall)]
  290. private static extern void Internal_SetAspect(IntPtr instance, float value);
  291. [MethodImpl(MethodImplOptions.InternalCall)]
  292. private static extern float Internal_GetNearClip(IntPtr instance);
  293. [MethodImpl(MethodImplOptions.InternalCall)]
  294. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  295. [MethodImpl(MethodImplOptions.InternalCall)]
  296. private static extern float Internal_GetFarClip(IntPtr instance);
  297. [MethodImpl(MethodImplOptions.InternalCall)]
  298. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  299. [MethodImpl(MethodImplOptions.InternalCall)]
  300. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  301. [MethodImpl(MethodImplOptions.InternalCall)]
  302. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  303. [MethodImpl(MethodImplOptions.InternalCall)]
  304. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  305. [MethodImpl(MethodImplOptions.InternalCall)]
  306. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  307. [MethodImpl(MethodImplOptions.InternalCall)]
  308. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  309. [MethodImpl(MethodImplOptions.InternalCall)]
  310. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  311. [MethodImpl(MethodImplOptions.InternalCall)]
  312. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  313. [MethodImpl(MethodImplOptions.InternalCall)]
  314. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  315. [MethodImpl(MethodImplOptions.InternalCall)]
  316. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  317. [MethodImpl(MethodImplOptions.InternalCall)]
  318. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  319. [MethodImpl(MethodImplOptions.InternalCall)]
  320. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  321. [MethodImpl(MethodImplOptions.InternalCall)]
  322. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  323. [MethodImpl(MethodImplOptions.InternalCall)]
  324. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  325. [MethodImpl(MethodImplOptions.InternalCall)]
  326. private static extern UInt16 Internal_GetStencilClearValue(IntPtr instance);
  327. [MethodImpl(MethodImplOptions.InternalCall)]
  328. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  329. [MethodImpl(MethodImplOptions.InternalCall)]
  330. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  331. [MethodImpl(MethodImplOptions.InternalCall)]
  332. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  333. [MethodImpl(MethodImplOptions.InternalCall)]
  334. private static extern int Internal_GetPriority(IntPtr instance);
  335. [MethodImpl(MethodImplOptions.InternalCall)]
  336. private static extern void Internal_SetPriority(IntPtr instance, int value);
  337. [MethodImpl(MethodImplOptions.InternalCall)]
  338. private static extern UInt64 Internal_GetLayers(IntPtr instance);
  339. [MethodImpl(MethodImplOptions.InternalCall)]
  340. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  341. [MethodImpl(MethodImplOptions.InternalCall)]
  342. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  343. [MethodImpl(MethodImplOptions.InternalCall)]
  344. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  345. [MethodImpl(MethodImplOptions.InternalCall)]
  346. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  347. [MethodImpl(MethodImplOptions.InternalCall)]
  348. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  349. [MethodImpl(MethodImplOptions.InternalCall)]
  350. private static extern int Internal_GetWidthPixels(IntPtr instance);
  351. [MethodImpl(MethodImplOptions.InternalCall)]
  352. private static extern int Internal_GetHeightPixels(IntPtr instance);
  353. [MethodImpl(MethodImplOptions.InternalCall)]
  354. private static extern void Internal_WorldToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
  355. [MethodImpl(MethodImplOptions.InternalCall)]
  356. private static extern void Internal_WorldToClip(IntPtr instance, ref Vector3 value, out Vector2 output);
  357. [MethodImpl(MethodImplOptions.InternalCall)]
  358. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  359. [MethodImpl(MethodImplOptions.InternalCall)]
  360. private static extern void Internal_ScreenToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  361. [MethodImpl(MethodImplOptions.InternalCall)]
  362. private static extern void Internal_ScreenToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  363. [MethodImpl(MethodImplOptions.InternalCall)]
  364. private static extern void Internal_ScreenToClip(IntPtr instance, ref Vector2I value, out Vector2 output);
  365. [MethodImpl(MethodImplOptions.InternalCall)]
  366. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  367. [MethodImpl(MethodImplOptions.InternalCall)]
  368. private static extern void Internal_ViewToScreen(IntPtr instance, ref Vector3 value, out Vector2I output);
  369. [MethodImpl(MethodImplOptions.InternalCall)]
  370. private static extern void Internal_ViewToClip(IntPtr instance, ref Vector3 value, out Vector2 output);
  371. [MethodImpl(MethodImplOptions.InternalCall)]
  372. private static extern void Internal_ClipToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  373. [MethodImpl(MethodImplOptions.InternalCall)]
  374. private static extern void Internal_ClipToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  375. [MethodImpl(MethodImplOptions.InternalCall)]
  376. private static extern void Internal_ClipToScreen(IntPtr instance, ref Vector2 value, out Vector2I output);
  377. [MethodImpl(MethodImplOptions.InternalCall)]
  378. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  379. [MethodImpl(MethodImplOptions.InternalCall)]
  380. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  381. [MethodImpl(MethodImplOptions.InternalCall)]
  382. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  383. [MethodImpl(MethodImplOptions.InternalCall)]
  384. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  385. [MethodImpl(MethodImplOptions.InternalCall)]
  386. private static extern bool Internal_GetMain(IntPtr instance);
  387. [MethodImpl(MethodImplOptions.InternalCall)]
  388. private static extern void Internal_SetMain(IntPtr instance, bool main);
  389. [MethodImpl(MethodImplOptions.InternalCall)]
  390. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  391. [MethodImpl(MethodImplOptions.InternalCall)]
  392. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  393. }
  394. }