BearishSun 97d803e632 Added code for PBS model 8 年之前
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BasePass.bslinc b2dd0ffa03 Work on transparent rendering path 9 年之前
GBuffer.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 年之前
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution 8 年之前
LightingCommon.bslinc 97d803e632 Added code for PBS model 8 年之前
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 年之前
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 年之前
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 年之前
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 年之前
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 年之前
ReflectionCubemapCommon.bslinc befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 年之前
ReflectionCubemapSampling.bslinc 97d803e632 Added code for PBS model 8 年之前
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 年之前
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 年之前
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 年之前
Surface.bslinc b2dd0ffa03 Work on transparent rendering path 9 年之前
SurfaceData.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 年之前
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 年之前