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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Default.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 年之前 |
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Diffuse.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 年之前 |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 年之前 |
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LightGridLLCreation.bsl
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97d803e632
Added code for PBS model
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8 年之前 |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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8 年之前 |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 年之前 |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 年之前 |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 年之前 |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 年之前 |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 年之前 |
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ReflectionCubeImportanceSample.bsl
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6beeeae538
Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling
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8 年之前 |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 年之前 |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 年之前 |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 年之前 |
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TiledDeferredLighting.bsl
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97d803e632
Added code for PBS model
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8 年之前 |
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Transparent.bsl
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97d803e632
Added code for PBS model
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8 年之前 |