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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCRenderable.h"
- #include "BsGameObjectRTTI.h"
- namespace bs
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Engine
- * @{
- */
- class BS_CORE_EXPORT CRenderableRTTI : public RTTIType<CRenderable, Component, CRenderableRTTI>
- {
- private:
- SPtr<Renderable> getInternal(CRenderable* obj) { return obj->mInternal; }
- void setInternal(CRenderable* obj, SPtr<Renderable> val) { obj->mInternal = val; }
- public:
- CRenderableRTTI()
- {
- addReflectablePtrField("mInternal", 0, &CRenderableRTTI::getInternal, &CRenderableRTTI::setInternal);
- }
- const String& getRTTIName() override
- {
- static String name = "CRenderable";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_CRenderable;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<CRenderable>();
- }
- };
- /** @} */
- /** @endcond */
- }
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