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- #include "CmTestTextSprite.h"
- #include "CmSceneObject.h"
- #include "BsRenderable.h"
- #include "CmMesh.h"
- #include "CmVector2.h"
- #include "BsTextSprite.h"
- #include "CmFont.h"
- #include "CmMaterial.h"
- #include "BsGUILabel.h"
- #include "BsGUIListBox.h"
- #include "BsGUISkin.h"
- #include "BsOverlayManager.h"
- #include "BsSpriteTexture.h"
- #include "BsEditorGUI.h"
- #include "BsGUITexture.h"
- #include "BsGUIRenderTexture.h"
- #include "BsGUIArea.h"
- #include "BsGUILayout.h"
- #include "BsGUISpace.h"
- #include "BsGUIViewport.h"
- #include "BsGUIButton.h"
- #include "BsCamera.h"
- #include "CmInput.h"
- #include "CmPlatform.h"
- #include "BsGUIContent.h"
- #include "CmStringTable.h"
- #include "BsGUISceneTreeView.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- TestTextSprite::TestTextSprite(const HSceneObject& parent, CM::Viewport* target)
- :GUIWidget(parent, target), mListBox(nullptr)
- {
- }
- TestTextSprite::~TestTextSprite()
- {
- }
- void TestTextSprite::init(const HCamera& camera, const String& text, CM::RenderTexturePtr sceneView)
- {
- setSkin(BansheeEditor::EditorGUI::instance().getSkin());
- setDepth(128);
- GUIArea* area = GUIArea::createStretchedXY(*this, 0, 0, 0, 0);
- mSceneTreeView = GUISceneTreeView::create(*this, GUIOptions(GUIOption::flexibleWidth(), GUIOption::flexibleHeight()));
- area->getLayout().addElement(mSceneTreeView);
- //area->getLayout().addElement(GUIRenderTexture::create(*this, sceneView, GUIOptions(GUIOption::fixedWidth(800), GUIOption::fixedHeight(600))));
- //mLabel = GUILabel::create(*this, HString(L""));
- //area->getLayout().addElement(mLabel);
- //Vector<HString>::type dropDownElements;
- //dropDownElements.push_back(HString(L"Ejlement #1"));
- //dropDownElements.push_back(HString(L"Element #2"));
- //dropDownElements.push_back(HString(L"Element #3"));
- //mListBox = GUIListBox::create(*this, dropDownElements, GUIOptions(GUIOption::fixedWidth(50), GUIOption::fixedHeight(13)));
- //area->getLayout().addElement(mListBox);
- GUIButton* button = GUIButton::create(*this, HString(L"dbgBtn"));
- button->onClick.connect(boost::bind(&TestTextSprite::dbgBtn, this));
- area->getLayout().addElement(button);
- area->getLayout().addFlexibleSpace();
- labelString = HString(L"\\{0}, {1}");
- //mLabel->setContent(GUIContent(labelString));
- }
- void TestTextSprite::update()
- {
- labelString.setParameter(0, toWString(Input::instance().getCursorPosition().x));
- mSceneTreeView->update();
- //labelString.setParameter(1, toWString(Input::instance().getCursorPosition().y));
- }
- void TestTextSprite::dbgBtn()
- {
- static int dbg = 0;
- if(dbg == 0)
- {
- //Vector<HString>::type dropDownElements;
- //dropDownElements.push_back(HString(L"Element #4"));
- //dropDownElements.push_back(HString(L"Element #5"));
- //dropDownElements.push_back(HString(L"Element #6"));
- //mListBox->setElements(dropDownElements);
- //StringTable::instance().setString(L"dbgBtn", Language::Abkhazian, L"ALOALO");
- //StringTable::instance().setActiveLanguage(Language::Abkhazian);
- }
- else if(dbg == 1)
- {
- //StringTable::instance().removeString(L"dbgBtn");
- }
- dbg++;
- }
- }
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