CmMesh.cpp 8.1 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmRenderSystem.h"
  10. #include "CmAsyncOp.h"
  11. #if CM_DEBUG_MODE
  12. #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread();
  13. #else
  14. #define THROW_IF_NOT_RENDER_THREAD
  15. #endif
  16. namespace CamelotFramework
  17. {
  18. Mesh::Mesh()
  19. :mVertexData(nullptr), mIndexData(nullptr)
  20. {
  21. }
  22. Mesh::~Mesh()
  23. {
  24. }
  25. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  26. {
  27. THROW_IF_NOT_RENDER_THREAD;
  28. if(data.getTypeId() != TID_MeshData)
  29. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  30. const MeshData& meshData = static_cast<const MeshData&>(data);
  31. mSubMeshes.clear();
  32. if(mVertexData != nullptr)
  33. CM_DELETE(mVertexData, VertexData, PoolAlloc);
  34. if(mIndexData != nullptr)
  35. CM_DELETE(mIndexData, IndexData, PoolAlloc);
  36. // Submeshes
  37. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  38. {
  39. UINT32 numIndices = meshData.getNumIndices(i);
  40. if(numIndices > 0)
  41. {
  42. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices));
  43. }
  44. }
  45. // Indices
  46. mIndexData = CM_NEW(IndexData, PoolAlloc) IndexData();
  47. mIndexData->indexCount = meshData.getNumIndices();
  48. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  49. meshData.getIndexType(),
  50. mIndexData->indexCount,
  51. GBU_STATIC);
  52. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  53. UINT32 idxElementSize = meshData.getIndexElementSize();
  54. UINT32 indicesSize = meshData.getIndexBufferSize();
  55. UINT8* srcIdxData = meshData.getIndexData();
  56. memcpy(idxData, srcIdxData, indicesSize);
  57. mIndexData->indexBuffer->unlock();
  58. // Vertices
  59. mVertexData = CM_NEW(VertexData, PoolAlloc) VertexData();
  60. mVertexData->vertexCount = meshData.getNumVertices();
  61. mVertexData->vertexDeclaration = meshData.createDeclaration();
  62. for(UINT32 i = 0; i <= meshData.getMaxStreamIdx(); i++)
  63. {
  64. if(!meshData.hasStream(i))
  65. continue;
  66. UINT32 streamSize = meshData.getStreamSize(i);
  67. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  68. mVertexData->vertexDeclaration->getVertexSize(i),
  69. mVertexData->vertexCount,
  70. GBU_STATIC);
  71. mVertexData->setBuffer(i, vertexBuffer);
  72. UINT8* srcVertBufferData = meshData.getStreamData(i);
  73. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  74. UINT32 bufferSize = meshData.getStreamSize(i);
  75. memcpy(vertBufferData, srcVertBufferData, bufferSize);
  76. vertexBuffer->unlock();
  77. }
  78. }
  79. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  80. {
  81. THROW_IF_NOT_RENDER_THREAD;
  82. if(data.getTypeId() != TID_MeshData)
  83. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  84. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  85. if(mIndexData)
  86. indexType = mIndexData->indexBuffer->getType();
  87. MeshData& meshData = static_cast<MeshData&>(data);
  88. if(mIndexData)
  89. {
  90. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  91. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  92. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  93. {
  94. UINT8* indices = nullptr;
  95. if(indexType == IndexBuffer::IT_16BIT)
  96. indices = (UINT8*)meshData.getIndices16(i);
  97. else
  98. indices = (UINT8*)meshData.getIndices32(i);
  99. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  100. }
  101. mIndexData->indexBuffer->unlock();
  102. }
  103. if(mVertexData)
  104. {
  105. auto vertexBuffers = mVertexData->getBuffers();
  106. UINT32 streamIdx = 0;
  107. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  108. {
  109. VertexBufferPtr vertexBuffer = iter->second;
  110. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  111. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  112. UINT8* dest = meshData.getStreamData(streamIdx);
  113. memcpy(dest, vertDataPtr, bufferSize);
  114. vertexBuffer->unlock();
  115. streamIdx++;
  116. }
  117. }
  118. }
  119. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  120. {
  121. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  122. if(mIndexData)
  123. indexType = mIndexData->indexBuffer->getType();
  124. MeshDataPtr meshData(CM_NEW(MeshData, PoolAlloc) MeshData(mVertexData->vertexCount, indexType),
  125. &MemAllocDeleter<MeshData, PoolAlloc>::deleter);
  126. meshData->beginDesc();
  127. if(mIndexData)
  128. {
  129. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  130. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  131. }
  132. if(mVertexData)
  133. {
  134. auto vertexBuffers = mVertexData->getBuffers();
  135. UINT32 streamIdx = 0;
  136. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  137. {
  138. VertexBufferPtr vertexBuffer = iter->second;
  139. UINT32 vertexSize = vertexBuffer->getVertexSize();
  140. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  141. for(UINT32 j = 0; j < numElements; j++)
  142. {
  143. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  144. VertexElementType type = element->getType();
  145. VertexElementSemantic semantic = element->getSemantic();
  146. UINT32 semanticIdx = element->getSemanticIdx();
  147. UINT32 offset = element->getOffset();
  148. UINT32 elemSize = element->getSize();
  149. meshData->addVertElem(type, semantic, semanticIdx, streamIdx);
  150. }
  151. streamIdx++;
  152. }
  153. }
  154. meshData->endDesc();
  155. return meshData;
  156. }
  157. RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
  158. {
  159. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  160. {
  161. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  162. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString(mSubMeshes.size()));
  163. }
  164. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
  165. RenderOperation ro;
  166. ro.indexData = mIndexData;
  167. ro.vertexData = mVertexData;
  168. ro.useIndexes = true;
  169. ro.operationType = DOT_TRIANGLE_LIST;
  170. return ro;
  171. }
  172. void Mesh::initialize_internal()
  173. {
  174. THROW_IF_NOT_RENDER_THREAD;
  175. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  176. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  177. // Consider changing it if there are performance issues.
  178. writeSubresource(0, *MeshManager::instance().getNullMeshData());
  179. Resource::initialize_internal();
  180. }
  181. void Mesh::destroy_internal()
  182. {
  183. THROW_IF_NOT_RENDER_THREAD;
  184. if(mVertexData != nullptr)
  185. CM_DELETE(mVertexData, VertexData, PoolAlloc);
  186. if(mIndexData != nullptr)
  187. CM_DELETE(mIndexData, IndexData, PoolAlloc);
  188. Resource::destroy_internal();
  189. }
  190. void Mesh::throwIfNotRenderThread() const
  191. {
  192. if(CM_THREAD_CURRENT_ID != RenderSystem::instancePtr()->getRenderThreadId())
  193. CM_EXCEPT(InternalErrorException, "Calling an internal texture method from a non-render thread!");
  194. }
  195. /************************************************************************/
  196. /* SERIALIZATION */
  197. /************************************************************************/
  198. RTTITypeBase* Mesh::getRTTIStatic()
  199. {
  200. return MeshRTTI::instance();
  201. }
  202. RTTITypeBase* Mesh::getRTTI() const
  203. {
  204. return Mesh::getRTTIStatic();
  205. }
  206. /************************************************************************/
  207. /* STATICS */
  208. /************************************************************************/
  209. HMesh Mesh::create()
  210. {
  211. MeshPtr meshPtr = MeshManager::instance().create();
  212. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  213. }
  214. }
  215. #undef THROW_IF_NOT_RENDER_THREAD