Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design hace 11 años
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp hace 11 años
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsCoreObject.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsCoreObjectCore.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años
BsCorePrerequisites.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) hace 11 años
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design hace 11 años
BsDrawList.h 0eecfe525d More documentation hace 11 años
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class hace 11 años
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) hace 11 años
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) hace 11 años
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects hace 11 años
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. hace 11 años
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles hace 11 años
BsGpuParamDesc.h d1881075fa Various fixes to Renderer hace 11 años
BsGpuParams.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgram.h f7a076ff3c Pass and Technique refactor hace 11 años
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design hace 11 años
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design hace 11 años
BsGpuResourceData.h d5d2171319 Added C# PixelData hace 11 años
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
BsIResourceListener.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested hace 11 años
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsMaterial.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) hace 11 años
BsMaterialManager.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. hace 11 años
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design hace 11 años
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system hace 11 años
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system hace 11 años
BsMultiRenderTexture.h 93e2eff9b6 Added C# RenderTarget hace 11 años
BsOSInputHandler.h ad79f66da3 Scene view refactor (moving it to C#) hace 11 años
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPass.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsPixelBuffer.h fc8f2b1eaf More documentation hace 11 años
BsPixelData.h d5d2171319 Added C# PixelData hace 11 años
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture hace 11 años
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown hace 11 años
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design hace 11 años
BsRawInputHandler.h a713a99a65 More documentation & input fixes hace 11 años
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsRenderTarget.h af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead hace 11 años
BsRenderWindow.h af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRenderWindowManager.h af7981f618 Properly sync window resize/move events from core to sim thread hace 11 años
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) hace 11 años
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) hace 11 años
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResourceHandle.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended hace 11 años
BsResourceListenerManager.h 93e2eff9b6 Added C# RenderTarget hace 11 años
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management hace 11 años
BsResources.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread hace 11 años
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread hace 11 años
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design hace 11 años
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables hace 11 años
BsShader.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTechnique.h 4fdb3da864 Made Pass/Shader/Technique immutable hace 11 años
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor hace 11 años
BsTextData.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project hace 11 años
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. hace 11 años
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsTextureRTTI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design hace 11 años
BsUUID.h cf60b3980a More documentation hace 11 años
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años