Marko Pintera 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
win32 21e4301182 More documentation há 11 anos atrás
BsGLContext.cpp 21e4301182 More documentation há 11 anos atrás
BsGLEventQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread há 11 anos atrás
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up há 11 anos atrás
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items há 11 anos atrás
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread há 11 anos atrás
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsGLSupport.cpp b23fbf3bad Renderer working as normal há 11 anos atrás
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window há 11 anos atrás
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working há 11 anos atrás
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsWin32GLSupport.cpp 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality há 11 anos atrás
BsWin32Window.cpp 24f99ac96e Various fixes in order to get handles operational há 11 anos atrás
glew.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás