Marko Pintera 8c5ffb497d Various fixes in order to get example model to render 11 éve
..
Win32 17afc600a7 Massive Cm->Bs file rename 11 éve
BsBlendState.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCameraProxy.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsCommandQueue.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsComponent.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreApplication.cpp 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 éve
BsCoreObject.cpp d1881075fa Various fixes to Renderer 11 éve
BsCoreObjectManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreThread.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreThreadAccessor.cpp e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 éve
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGameObject.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGameObjectHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGameObjectManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuParam.cpp d1881075fa Various fixes to Renderer 11 éve
BsGpuParamBlock.cpp d1881075fa Various fixes to Renderer 11 éve
BsGpuParamBlockBuffer.cpp d1881075fa Various fixes to Renderer 11 éve
BsGpuParams.cpp 8c5ffb497d Various fixes in order to get example model to render 11 éve
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgIncludeImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer 11 éve
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgramImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBufferManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsIndexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsInput.cpp 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 éve
BsMaterial.cpp 6fa7ffec97 Various fixes to Renderer 11 éve
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMesh.cpp d1881075fa Various fixes to Renderer 11 éve
BsMeshBase.cpp 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 éve
BsMeshData.cpp 8c5ffb497d Various fixes in order to get example model to render 11 éve
BsMeshHeap.cpp 97744d0baf A lot more renderer and proxy refactoring 11 éve
BsMeshManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsMeshRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsMultiRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelData.cpp aef74705f2 Added texture compression and texture mip map generation 11 éve
BsPixelUtil.cpp 72dc696f1c More documentation 11 éve
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsQueryManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRasterizerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderStateManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderSystem.cpp 19a14f5940 GPU profiler working 11 éve
BsRenderSystemCapabilities.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderTarget.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderWindow.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderWindowManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsRenderer.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsRendererManager.cpp d1881075fa Various fixes to Renderer 11 éve
BsResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsResourceHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsResources.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsSamplerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsSceneObject.cpp 97744d0baf A lot more renderer and proxy refactoring 11 éve
BsShader.cpp d1881075fa Various fixes to Renderer 11 éve
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTexture.cpp ffb7e93312 Added Banshee and 3rd party licenses 11 éve
BsTextureManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTextureView.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 éve
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexData.cpp 4101088f37 Massive refactor due to work on Renderer 11 éve
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexDeclaration.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVideoModeInfo.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsViewport.cpp 8c5ffb497d Various fixes in order to get example model to render 11 éve