BsPrefab.cpp 1.7 KB

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  1. #include "BsPrefab.h"
  2. #include "BsPrefabRTTI.h"
  3. #include "BsResources.h"
  4. #include "BsSceneObject.h"
  5. #include "BsPrefabUtility.h"
  6. namespace BansheeEngine
  7. {
  8. Prefab::Prefab()
  9. :Resource(false)
  10. {
  11. }
  12. HPrefab Prefab::create(const HSceneObject& sceneObject)
  13. {
  14. assert(sceneObject->mPrefabLink == nullptr);
  15. PrefabPtr newPrefab = createEmpty();
  16. newPrefab->initialize(sceneObject);
  17. HPrefab handle = static_resource_cast<Prefab>(gResources()._createResourceHandle(newPrefab));
  18. sceneObject->mPrefabLink = handle;
  19. return handle;
  20. }
  21. PrefabPtr Prefab::createEmpty()
  22. {
  23. PrefabPtr newPrefab = bs_core_ptr<Prefab, PoolAlloc>(new (bs_alloc<Prefab, PoolAlloc>()) Prefab());
  24. newPrefab->_setThisPtr(newPrefab);
  25. return newPrefab;
  26. }
  27. void Prefab::initialize(const HSceneObject& sceneObject)
  28. {
  29. PrefabUtility::generatePrefabIds(sceneObject);
  30. sceneObject->setFlags(SOF_DontInstantiate);
  31. mRoot = sceneObject->clone();
  32. sceneObject->unsetFlags(SOF_DontInstantiate);
  33. // Remove objects with "dont save" flag
  34. Stack<HSceneObject> todo;
  35. todo.push(mRoot);
  36. while (!todo.empty())
  37. {
  38. HSceneObject current = todo.top();
  39. todo.pop();
  40. if (current->hasFlag(SOF_DontSave))
  41. current->destroy();
  42. else
  43. {
  44. UINT32 numChildren = current->getNumChildren();
  45. for (UINT32 i = 0; i < numChildren; i++)
  46. todo.push(current->getChild(i));
  47. }
  48. }
  49. }
  50. HSceneObject Prefab::instantiate()
  51. {
  52. if (mRoot == nullptr)
  53. return HSceneObject();
  54. HSceneObject clone = mRoot->clone();
  55. clone->instantiate();
  56. return clone;
  57. }
  58. RTTITypeBase* Prefab::getRTTIStatic()
  59. {
  60. return PrefabRTTI::instance();
  61. }
  62. RTTITypeBase* Prefab::getRTTI() const
  63. {
  64. return Prefab::getRTTIStatic();
  65. }
  66. }