Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年 前
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 年 前
Win32 fbbe8659aa Refactored how builtin resources are processed and loaded 10 年 前
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 年 前
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年 前
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年 前
BsBinaryDiff.cpp 9a0e9b0b78 Linked native and managed diff 10 年 前
BsBinarySerializer.cpp 57733a8660 WIP Prefabs and PrefabDiff 10 年 前
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 年 前
BsCapsule.cpp a4c60121f4 WIP work on handles 11 年 前
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 年 前
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDebug.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFileSerializer.cpp 66ead8f27e Binary serializer fixed after the refactor 10 年 前
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 年 前
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年 前
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 年 前
BsLog.cpp 8069c9bdeb Some fixes for input handling 11 年 前
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 年 前
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMatrix4.cpp 17e7648476 Work on handles: 11 年 前
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) 10 年 前
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription 10 年 前
BsPath.cpp fbbe8659aa Refactored how builtin resources are processed and loaded 10 年 前
BsPlane.cpp 331d4ac2aa Frustum culling working 11 年 前
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsRay.cpp fb655afe7f Started work on C# camera 11 年 前
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年 前
BsRect2I.cpp 821669e443 Fixed clip() method so that it will also keep origin coordinates clipped 10 年 前
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 年 前
BsSerializedObject.cpp 5ac5f7fec0 PrefabDiff tested, fixed and working 10 年 前
BsSphere.cpp fb655afe7f Started work on C# camera 11 年 前
BsString.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing 11 年 前
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年 前
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年 前
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 年 前
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 年 前
BsUtil.cpp 3a73e65b09 VS integration finished (for now) 10 年 前
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsVector2I.cpp 17e7648476 Work on handles: 11 年 前
BsVector3.cpp 17e7648476 Work on handles: 11 年 前
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前