BsStaticRenderableHandler.cpp 21 KB

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  1. #include "BsStaticRenderableHandler.h"
  2. #include "BsShader.h"
  3. #include "BsGpuParams.h"
  4. #include "BsRenderBeast.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsGpuParamBlockBuffer.h"
  7. #include "BsTechnique.h"
  8. #include "BsPass.h"
  9. #include "BsMaterial.h"
  10. #include "BsRenderAPI.h"
  11. namespace BansheeEngine
  12. {
  13. StaticRenderableHandler::StaticRenderableHandler()
  14. {
  15. defaultShader = createDefaultShader();
  16. SPtr<TechniqueCore> defaultTechnique = defaultShader->getBestTechnique();
  17. SPtr<PassCore> defaultPass = defaultTechnique->getPass(0);
  18. GpuParamDescPtr vertParamDesc = defaultPass->getVertexProgram()->getParamDesc();
  19. GpuParamDescPtr fragParamDesc = defaultPass->getFragmentProgram()->getParamDesc();
  20. GpuParamDescPtr perFrameParamsDesc = bs_shared_ptr_new<GpuParamDesc>();
  21. GpuParamDescPtr perObjectParamsDesc = bs_shared_ptr_new<GpuParamDesc>();
  22. GpuParamDescPtr perCameraParamsDesc = bs_shared_ptr_new<GpuParamDesc>();
  23. // TODO - Refactor this code so it is less redundant
  24. bool foundTime = false;
  25. bool foundVP = false;
  26. bool foundV = false;
  27. bool foundP = false;
  28. bool foundViewDir = false;
  29. bool foundWVP = false;
  30. bool foundW = false;
  31. bool foundIW = false;
  32. bool foundWNoScale = false;
  33. bool foundIWNoScale = false;
  34. bool foundWorldDeterminantSign = false;
  35. bool foundPerFrame = false;
  36. bool foundPerObject = false;
  37. bool foundPerCamera = false;
  38. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = defaultShader->getDataParams();
  39. for (auto& param : dataParams)
  40. {
  41. if (!foundTime && param.second.rendererSemantic == RPS_Time)
  42. {
  43. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  44. if (iterFind == vertParamDesc->params.end())
  45. continue;
  46. timeParamDesc = iterFind->second;
  47. perFrameParamsDesc->params[iterFind->first] = iterFind->second;
  48. foundTime = true;
  49. }
  50. else if (!foundWVP && param.second.rendererSemantic == RPS_WorldViewProjTfrm)
  51. {
  52. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  53. if (iterFind == vertParamDesc->params.end())
  54. continue;
  55. wvpParamDesc = iterFind->second;
  56. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  57. foundWVP = true;
  58. }
  59. else if (!foundW && param.second.rendererSemantic == RPS_WorldTfrm)
  60. {
  61. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  62. if (iterFind == vertParamDesc->params.end())
  63. continue;
  64. wParamDesc = iterFind->second;
  65. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  66. foundW = true;
  67. }
  68. else if (!foundIW && param.second.rendererSemantic == RPS_InvWorldTfrm)
  69. {
  70. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  71. if (iterFind == vertParamDesc->params.end())
  72. continue;
  73. iwParamDesc = iterFind->second;
  74. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  75. foundIW = true;
  76. }
  77. else if (!foundWNoScale && param.second.rendererSemantic == RPS_WorldNoScaleTfrm)
  78. {
  79. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  80. if (iterFind == vertParamDesc->params.end())
  81. continue;
  82. wNoScaleParamDesc = iterFind->second;
  83. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  84. foundWNoScale = true;
  85. }
  86. else if (!foundIWNoScale && param.second.rendererSemantic == RPS_InvWorldNoScaleTfrm)
  87. {
  88. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  89. if (iterFind == vertParamDesc->params.end())
  90. continue;
  91. iwNoScaleParamDesc = iterFind->second;
  92. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  93. foundIWNoScale = true;
  94. }
  95. else if (!foundWorldDeterminantSign && param.second.rendererSemantic == RPS_WorldDeterminantSign)
  96. {
  97. auto iterFind = vertParamDesc->params.find(param.second.gpuVariableName);
  98. if (iterFind == vertParamDesc->params.end())
  99. continue;
  100. worldDeterminantSignParamDesc = iterFind->second;
  101. perObjectParamsDesc->params[iterFind->first] = iterFind->second;
  102. foundWorldDeterminantSign = true;
  103. }
  104. else if (!foundVP && param.second.rendererSemantic == RPS_ViewProjTfrm)
  105. {
  106. auto iterFind = fragParamDesc->params.find(param.second.gpuVariableName);
  107. if (iterFind == fragParamDesc->params.end())
  108. continue;
  109. vpParamDesc = iterFind->second;
  110. perCameraParamsDesc->params[iterFind->first] = iterFind->second;
  111. foundVP = true;
  112. }
  113. else if (!foundV && param.second.rendererSemantic == RPS_ViewTfrm)
  114. {
  115. auto iterFind = fragParamDesc->params.find(param.second.gpuVariableName);
  116. if (iterFind == fragParamDesc->params.end())
  117. continue;
  118. vParamDesc = iterFind->second;
  119. perCameraParamsDesc->params[iterFind->first] = iterFind->second;
  120. foundV = true;
  121. }
  122. else if (!foundP && param.second.rendererSemantic == RPS_ProjTfrm)
  123. {
  124. auto iterFind = fragParamDesc->params.find(param.second.gpuVariableName);
  125. if (iterFind == fragParamDesc->params.end())
  126. continue;
  127. pParamDesc = iterFind->second;
  128. perCameraParamsDesc->params[iterFind->first] = iterFind->second;
  129. foundP = true;
  130. }
  131. else if (!foundViewDir && param.second.rendererSemantic == RPS_ViewDir)
  132. {
  133. auto iterFind = fragParamDesc->params.find(param.second.gpuVariableName);
  134. if (iterFind == fragParamDesc->params.end())
  135. continue;
  136. viewDirParamDesc = iterFind->second;
  137. perCameraParamsDesc->params[iterFind->first] = iterFind->second;
  138. foundViewDir = true;
  139. }
  140. }
  141. const Map<String, SHADER_PARAM_BLOCK_DESC>& paramBlocks = defaultShader->getParamBlocks();
  142. for (auto& block : paramBlocks)
  143. {
  144. if (!foundPerFrame && block.second.rendererSemantic == RBS_PerFrame)
  145. {
  146. auto iterFind = vertParamDesc->paramBlocks.find(block.second.name);
  147. if (iterFind == vertParamDesc->paramBlocks.end())
  148. continue;
  149. perFrameParamBlockDesc = iterFind->second;
  150. perFrameParamsDesc->paramBlocks[iterFind->first] = iterFind->second;
  151. foundPerFrame = true;
  152. }
  153. else if (!foundPerCamera && block.second.rendererSemantic == RBS_PerCamera)
  154. {
  155. auto iterFind = fragParamDesc->paramBlocks.find(block.second.name);
  156. if (iterFind == fragParamDesc->paramBlocks.end())
  157. continue;
  158. perCameraParamBlockDesc = iterFind->second;
  159. perCameraParamsDesc->paramBlocks[iterFind->first] = iterFind->second;
  160. foundPerCamera = true;
  161. }
  162. else if (!foundPerObject && block.second.rendererSemantic == RBS_PerObject)
  163. {
  164. auto iterFind = vertParamDesc->paramBlocks.find(block.second.name);
  165. if (iterFind == vertParamDesc->paramBlocks.end())
  166. continue;
  167. perObjectParamBlockDesc = iterFind->second;
  168. perObjectParamsDesc->paramBlocks[iterFind->first] = iterFind->second;
  169. foundPerObject = true;
  170. }
  171. }
  172. if (!foundTime || !foundWVP || !foundVP || !foundW || !foundIW || !foundWNoScale || !foundIWNoScale || !foundWorldDeterminantSign
  173. | !foundV || !foundP || !foundViewDir || !foundPerFrame || !foundPerCamera || !foundPerObject)
  174. {
  175. BS_EXCEPT(InternalErrorException, "Invalid default shader.");
  176. }
  177. // Create global GPU param buffers and get parameter handles
  178. perFrameParams = GpuParamsCore::create(perFrameParamsDesc, false);
  179. perCameraParams = GpuParamsCore::create(perCameraParamsDesc, false);
  180. perFrameParamBuffer = HardwareBufferCoreManager::instance().createGpuParamBlockBuffer(perFrameParamBlockDesc.blockSize * sizeof(UINT32));
  181. perCameraParamBuffer = HardwareBufferCoreManager::instance().createGpuParamBlockBuffer(perCameraParamBlockDesc.blockSize * sizeof(UINT32));
  182. perObjectParamBuffer = HardwareBufferCoreManager::instance().createGpuParamBlockBuffer(perObjectParamBlockDesc.blockSize * sizeof(UINT32));
  183. perFrameParams->setParamBlockBuffer(perFrameParamBlockDesc.slot, perFrameParamBuffer);
  184. perCameraParams->setParamBlockBuffer(perCameraParamBlockDesc.slot, perCameraParamBuffer);
  185. perFrameParams->getParam(timeParamDesc.name, timeParam);
  186. perCameraParams->getParam(viewDirParamDesc.name, viewDirParam);
  187. }
  188. void StaticRenderableHandler::initializeRenderElem(RenderableElement& element)
  189. {
  190. static auto paramsMatch = [](const GpuParamDataDesc& a, const GpuParamDataDesc& b)
  191. {
  192. return a.gpuMemOffset == b.gpuMemOffset && a.elementSize == b.elementSize &&
  193. a.arraySize == b.arraySize && a.arrayElementStride == b.arrayElementStride;
  194. };
  195. element.rendererData = PerObjectData();
  196. PerObjectData* rendererData = any_cast_unsafe<PerObjectData>(&element.rendererData);
  197. SPtr<ShaderCore> shader = element.material->getShader();
  198. if (shader == nullptr)
  199. {
  200. LOGWRN("Missing shader on material.");
  201. return;
  202. }
  203. const Map<String, SHADER_PARAM_BLOCK_DESC>& paramBlockDescs = shader->getParamBlocks();
  204. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDescs = shader->getDataParams();
  205. String perFrameBlockName;
  206. String perCameraBlockName;
  207. String perObjectBlockName;
  208. String wvpParamName;
  209. String wParamName;
  210. String iwParamName;
  211. String wNoScaleParamName;
  212. String iwNoScaleParamName;
  213. String worldDeterminanemtSignParamName;
  214. for (auto& paramBlockDesc : paramBlockDescs)
  215. {
  216. if (paramBlockDesc.second.rendererSemantic == RBS_PerFrame)
  217. perFrameBlockName = paramBlockDesc.second.name;
  218. else if (paramBlockDesc.second.rendererSemantic == RBS_PerCamera)
  219. perCameraBlockName = paramBlockDesc.second.name;
  220. else if (paramBlockDesc.second.rendererSemantic == RBS_PerObject)
  221. perObjectBlockName = paramBlockDesc.second.name;
  222. }
  223. // TODO - Refactor this code so it is less redundant
  224. for (auto& paramDesc : dataParamDescs)
  225. {
  226. if (paramDesc.second.rendererSemantic == RPS_WorldViewProjTfrm)
  227. wvpParamName = paramDesc.second.gpuVariableName;
  228. else if (paramDesc.second.rendererSemantic == RPS_WorldTfrm)
  229. wParamName = paramDesc.second.gpuVariableName;
  230. else if (paramDesc.second.rendererSemantic == RPS_InvWorldTfrm)
  231. iwParamName = paramDesc.second.gpuVariableName;
  232. else if (paramDesc.second.rendererSemantic == RPS_WorldNoScaleTfrm)
  233. wNoScaleParamName = paramDesc.second.gpuVariableName;
  234. else if (paramDesc.second.rendererSemantic == RPS_InvWorldNoScaleTfrm)
  235. iwNoScaleParamName = paramDesc.second.gpuVariableName;
  236. else if (paramDesc.second.rendererSemantic == RPS_WorldDeterminantSign)
  237. worldDeterminanemtSignParamName = paramDesc.second.gpuVariableName;
  238. }
  239. UINT32 numPasses = element.material->getNumPasses();
  240. for (UINT32 i = 0; i < numPasses; i++)
  241. {
  242. SPtr<PassParametersCore> passParams = element.material->getPassParameters(i);
  243. for (UINT32 j = 0; j < PassParametersCore::NUM_PARAMS; j++)
  244. {
  245. SPtr<GpuParamsCore> gpuParams = passParams->getParamByIdx(j);
  246. if (gpuParams == nullptr)
  247. continue;
  248. const GpuParamDesc& paramsDesc = gpuParams->getParamDesc();
  249. if (perFrameBlockName != "")
  250. {
  251. auto findIter = paramsDesc.paramBlocks.find(perFrameBlockName);
  252. if (findIter != paramsDesc.paramBlocks.end())
  253. {
  254. // TODO - We only compare block sizes but not actual contents. Should I check them too?
  255. // Probably shouldn't concern myself with that here, instead check that on a higher level.
  256. if (findIter->second.blockSize == perFrameParamBlockDesc.blockSize)
  257. {
  258. UINT32 slotIdx = findIter->second.slot;
  259. element.rendererBuffers.push_back(RenderableElement::BufferBindInfo(i, j, slotIdx, perFrameParamBuffer));
  260. }
  261. }
  262. }
  263. if (perCameraBlockName != "")
  264. {
  265. auto findIter = paramsDesc.paramBlocks.find(perCameraBlockName);
  266. if (findIter != paramsDesc.paramBlocks.end())
  267. {
  268. if (findIter->second.blockSize == perCameraParamBlockDesc.blockSize)
  269. {
  270. UINT32 slotIdx = findIter->second.slot;
  271. element.rendererBuffers.push_back(RenderableElement::BufferBindInfo(i, j, slotIdx, perCameraParamBuffer));
  272. }
  273. }
  274. }
  275. if (perObjectBlockName != "")
  276. {
  277. auto findIter = paramsDesc.paramBlocks.find(perObjectBlockName);
  278. if (findIter != paramsDesc.paramBlocks.end())
  279. {
  280. if (findIter->second.blockSize == perObjectParamBlockDesc.blockSize)
  281. {
  282. rendererData->perObjectBuffers.push_back(RenderableElement::BufferBindInfo(i, j, findIter->second.slot, perObjectParamBuffer));
  283. if (rendererData->wvpParam == nullptr && wvpParamName != "")
  284. {
  285. auto findIter2 = paramsDesc.params.find(wvpParamName);
  286. if (findIter2 != paramsDesc.params.end())
  287. {
  288. if (paramsMatch(findIter2->second, wvpParamDesc))
  289. gpuParams->getParam(wvpParamName, rendererData->wvpParam);
  290. }
  291. }
  292. if (rendererData->wParam == nullptr && wParamName != "")
  293. {
  294. auto findIter2 = paramsDesc.params.find(wParamName);
  295. if (findIter2 != paramsDesc.params.end())
  296. {
  297. if (paramsMatch(findIter2->second, wParamDesc))
  298. gpuParams->getParam(wParamName, rendererData->wParam);
  299. }
  300. }
  301. if (rendererData->iwParam == nullptr && iwParamName != "")
  302. {
  303. auto findIter2 = paramsDesc.params.find(iwParamName);
  304. if (findIter2 != paramsDesc.params.end())
  305. {
  306. if (paramsMatch(findIter2->second, iwParamDesc))
  307. gpuParams->getParam(iwParamName, rendererData->iwParam);
  308. }
  309. }
  310. if (rendererData->wNoScaleParam == nullptr && wNoScaleParamName != "")
  311. {
  312. auto findIter2 = paramsDesc.params.find(wNoScaleParamName);
  313. if (findIter2 != paramsDesc.params.end())
  314. {
  315. if (paramsMatch(findIter2->second, wNoScaleParamDesc))
  316. gpuParams->getParam(wNoScaleParamName, rendererData->wNoScaleParam);
  317. }
  318. }
  319. if (rendererData->iwNoScaleParam == nullptr && iwNoScaleParamName != "")
  320. {
  321. auto findIter2 = paramsDesc.params.find(iwNoScaleParamName);
  322. if (findIter2 != paramsDesc.params.end())
  323. {
  324. if (paramsMatch(findIter2->second, iwNoScaleParamDesc))
  325. gpuParams->getParam(iwNoScaleParamName, rendererData->iwNoScaleParam);
  326. }
  327. }
  328. if (rendererData->worldDeterminantSignParam == nullptr && worldDeterminanemtSignParamName != "")
  329. {
  330. auto findIter2 = paramsDesc.params.find(worldDeterminanemtSignParamName);
  331. if (findIter2 != paramsDesc.params.end())
  332. {
  333. if (paramsMatch(findIter2->second, worldDeterminantSignParamDesc))
  334. gpuParams->getParam(worldDeterminanemtSignParamName, rendererData->worldDeterminantSignParam);
  335. }
  336. }
  337. }
  338. }
  339. }
  340. }
  341. }
  342. }
  343. void StaticRenderableHandler::bindPerObjectBuffers(const RenderableElement& element)
  344. {
  345. const PerObjectData* rendererData = any_cast_unsafe<PerObjectData>(&element.rendererData);
  346. for (auto& perObjectBuffer : rendererData->perObjectBuffers)
  347. {
  348. SPtr<GpuParamsCore> params = element.material->getPassParameters(perObjectBuffer.passIdx)->getParamByIdx(perObjectBuffer.paramsIdx);
  349. params->setParamBlockBuffer(perObjectBuffer.slotIdx, perObjectParamBuffer);
  350. }
  351. }
  352. void StaticRenderableHandler::updatePerFrameBuffers(float time)
  353. {
  354. timeParam.set(time);
  355. perFrameParams->updateHardwareBuffers();
  356. }
  357. void StaticRenderableHandler::updatePerCameraBuffers(const Matrix4& vpMatrix, const Matrix4& vMatrix, const Matrix4& pMatrix, const Vector3& viewDir)
  358. {
  359. viewProjMatParam.set(vpMatrix);
  360. viewMatParam.set(vMatrix);
  361. projMatParam.set(pMatrix);
  362. viewDirParam.set(viewDir);
  363. perCameraParams->updateHardwareBuffers();
  364. }
  365. void StaticRenderableHandler::updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix)
  366. {
  367. PerObjectData* rendererData = any_cast_unsafe<PerObjectData>(&element.rendererData);
  368. // TODO - If I kept all the values in the same structure maybe a simple memcpy directly into the constant buffer would be better (i.e. faster)?
  369. rendererData->wParam.set(data.worldTransform);
  370. rendererData->iwParam.set(data.invWorldTransform);
  371. rendererData->wNoScaleParam.set(data.worldNoScaleTransform);
  372. rendererData->iwNoScaleParam.set(data.invWorldNoScaleTransform);
  373. rendererData->worldDeterminantSignParam.set(data.worldDeterminantSign);
  374. rendererData->wvpParam.set(wvpMatrix);
  375. }
  376. SPtr<ShaderCore> StaticRenderableHandler::createDefaultShader()
  377. {
  378. StringID rsName = RenderAPICore::instance().getName();
  379. SPtr<GpuProgramCore> vsProgram;
  380. SPtr<GpuProgramCore> psProgram;
  381. if (rsName == RenderAPIDX11)
  382. {
  383. String vsCode = R"(
  384. cbuffer PerFrame
  385. {
  386. float gTime;
  387. }
  388. cbuffer PerObject
  389. {
  390. float4x4 gMatWorldViewProj;
  391. float4x4 gMatWorld;
  392. float4x4 gMatInvWorld;
  393. float4x4 gMatWorldNoScale;
  394. float4x4 gMatInvWorldNoScale;
  395. float gWorldDeterminantSign;
  396. }
  397. void vs_main(in float3 inPos : POSITION,
  398. out float4 oPosition : SV_Position)
  399. {
  400. oPosition = mul(gMatWorldViewProj * gMatWorld * gMatInvWorld * gMatWorldNoScale * gMatInvWorldNoScale,
  401. float4(inPos.xyz + float3(sin(gTime), gWorldDeterminantSign, 0), 1));
  402. })";
  403. String psCode = R"(
  404. cbuffer PerCamera
  405. {
  406. float3 gViewDir;
  407. float4x4 gMatViewProj;
  408. float4x4 gMatView;
  409. float4x4 gMatProj;
  410. }
  411. float4 ps_main() : SV_Target
  412. {
  413. return dot(gViewDir, float4(0.5f, 0.5f, 0.5f, 0.5f));
  414. })";
  415. vsProgram = GpuProgramCore::create(vsCode, "vs_main", "hlsl", GPT_VERTEX_PROGRAM, GPP_VS_4_0);
  416. psProgram = GpuProgramCore::create(psCode, "ps_main", "hlsl", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0);
  417. }
  418. else if (rsName == RenderAPIDX9)
  419. {
  420. String vsCode = R"(
  421. BS_PARAM_BLOCK PerFrame { gTime }
  422. BS_PARAM_BLOCK PerObject { gMatWorldViewProj, gMatWorld, gMatInvWorld, gMatWorldNoScale, gMatInvWorldNoScale, gMatWorldDeterminantSign }
  423. float gTime;
  424. float4x4 gMatWorldViewProj;
  425. float4x4 gMatWorld;
  426. float4x4 gMatInvWorld;
  427. float4x4 gMatWorldNoScale;
  428. float4x4 gMatInvWorldNoScale;
  429. float gWorldDeterminantSign;
  430. void vs_main(in float3 inPos : POSITION,
  431. out float4 oPosition : POSITION)
  432. {
  433. oPosition = mul(gMatWorld * gMatWorldViewProj * gMatInvWorld * gMatWorldNoScale * gMatInvWorldNoScale,
  434. float4(inPos.xyz + float3(sin(gTime), gWorldDeterminantSign, 0), 1));
  435. })";
  436. String psCode = R"(
  437. BS_PARAM_BLOCK PerCamera { gViewDir, gMatViewProj, gMatView, gMatProj }
  438. float3 gViewDir;
  439. float4x4 gMatViewProj;
  440. float4x4 gMatView;
  441. float4x4 gMatProj;
  442. float4 ps_main() : COLOR0
  443. {
  444. float4x4 dummy = gMatViewProj * gMatView * gMatProj;
  445. return dot(mul(dummy, float4(gViewDir, 1.0f)), float4(0.5f, 0.5f, 0.5f, 0.5f));
  446. })";
  447. vsProgram = GpuProgramCore::create(vsCode, "vs_main", "hlsl9", GPT_VERTEX_PROGRAM, GPP_VS_2_0);
  448. psProgram = GpuProgramCore::create(psCode, "ps_main", "hlsl9", GPT_FRAGMENT_PROGRAM, GPP_FS_2_0);
  449. }
  450. else if (rsName == RenderAPIOpenGL)
  451. {
  452. String vsCode = R"(
  453. uniform PerFrame
  454. {
  455. float gTime;
  456. };
  457. uniform PerObject
  458. {
  459. mat4 gMatWorldViewProj;
  460. mat4 gMatWorld;
  461. mat4 gMatInvWorld;
  462. mat4 gMatWorldNoScale;
  463. mat4 gMatInvWorldNoScale;
  464. float gWorldDeterminantSign;
  465. };
  466. in vec3 bs_position;
  467. out gl_PerVertex
  468. {
  469. vec4 gl_Position;
  470. };
  471. void main()
  472. {
  473. gl_Position = gMatWorld * gMatInvWorld * gMatWorldNoScale * gMatInvWorldNoScale * gMatWorldViewProj
  474. * vec4(bs_position.xyz + vec3(sin(gTime), gWorldDeterminantSign, 0), 1);
  475. })";
  476. String psCode = R"(
  477. uniform PerCamera
  478. {
  479. vec3 gViewDir;
  480. mat4 gMatViewProj;
  481. mat4 gMatView;
  482. mat4 gMatProj;
  483. };
  484. out vec4 fragColor;
  485. void main()
  486. {
  487. fragColor.x = dot(gMatViewProj * gMatView * gMatProj * vec4(gViewDir, 1.0f), vec4(0.5f, 0.5f, 0.5f, 1.0f));
  488. })";
  489. vsProgram = GpuProgramCore::create(vsCode, "main", "glsl", GPT_VERTEX_PROGRAM, GPP_VS_4_0);
  490. psProgram = GpuProgramCore::create(psCode, "main", "glsl", GPT_FRAGMENT_PROGRAM, GPP_FS_4_0);
  491. }
  492. PASS_DESC_CORE passDesc;
  493. passDesc.vertexProgram = vsProgram;
  494. passDesc.fragmentProgram = psProgram;
  495. SPtr<PassCore> newPass = PassCore::create(passDesc);
  496. SPtr<TechniqueCore> newTechnique = TechniqueCore::create(rsName, RendererDefault, { newPass });
  497. SHADER_DESC_CORE shaderDesc;
  498. shaderDesc.setParamBlockAttribs("PerFrame", true, GPBU_DYNAMIC, RBS_PerFrame);
  499. shaderDesc.setParamBlockAttribs("PerCamera", true, GPBU_DYNAMIC, RBS_PerCamera);
  500. shaderDesc.setParamBlockAttribs("PerObject", true, GPBU_DYNAMIC, RBS_PerObject);
  501. shaderDesc.addParameter("gTime", "gTime", GPDT_FLOAT1, RPS_Time);
  502. shaderDesc.addParameter("gViewDir", "gViewDir", GPDT_FLOAT4, RPS_ViewDir);
  503. shaderDesc.addParameter("gMatViewProj", "gMatViewProj", GPDT_MATRIX_4X4, RPS_ViewProjTfrm);
  504. shaderDesc.addParameter("gMatView", "gMatView", GPDT_MATRIX_4X4, RPS_ViewTfrm);
  505. shaderDesc.addParameter("gMatProj", "gMatProj", GPDT_MATRIX_4X4, RPS_ProjTfrm);
  506. shaderDesc.addParameter("gMatWorld", "gMatWorld", GPDT_MATRIX_4X4, RPS_WorldTfrm);
  507. shaderDesc.addParameter("gMatInvWorld", "gMatInvWorld", GPDT_MATRIX_4X4, RPS_InvWorldTfrm);
  508. shaderDesc.addParameter("gMatWorldNoScale", "gMatWorldNoScale", GPDT_MATRIX_4X4, RPS_WorldNoScaleTfrm);
  509. shaderDesc.addParameter("gMatInvWorldNoScale", "gMatInvWorldNoScale", GPDT_MATRIX_4X4, RPS_InvWorldNoScaleTfrm);
  510. shaderDesc.addParameter("gWorldDeterminantSign", "gWorldDeterminantSign", GPDT_FLOAT1, RPS_WorldDeterminantSign);
  511. shaderDesc.addParameter("gMatWorldViewProj", "gMatWorldViewProj", GPDT_MATRIX_4X4, RPS_WorldViewProjTfrm);
  512. SPtr<ShaderCore> defaultShader = ShaderCore::create("LitTexDefault", shaderDesc, { newTechnique });
  513. return defaultShader;
  514. }
  515. }