CmRenderSystemManager.cpp 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. #include "CmRenderSystemManager.h"
  2. #include "CmException.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmDynLib.h"
  5. #include "CmDynLibManager.h"
  6. namespace CamelotEngine
  7. {
  8. RenderSystemPtr RenderSystemManager::mActiveRenderSystem;
  9. void RenderSystemManager::startUp(const String& pluginFilename)
  10. {
  11. DynLib* loadedLibrary = gDynLibManager().load(pluginFilename);
  12. String name = "";
  13. if(loadedLibrary != nullptr)
  14. {
  15. typedef const String& (*GetPluginNameFunc)();
  16. GetPluginNameFunc getPluginNameFunc = (GetPluginNameFunc)loadedLibrary->getSymbol("getPluginName");
  17. name = getPluginNameFunc();
  18. }
  19. for(auto iter = getAvailableFactories().begin(); iter != getAvailableFactories().end(); ++iter)
  20. {
  21. if((*iter)->name() == name)
  22. {
  23. RenderSystemPtr newRenderSystem = (*iter)->create();
  24. if(newRenderSystem != nullptr)
  25. {
  26. if(mActiveRenderSystem != nullptr)
  27. mActiveRenderSystem->shutdown();
  28. mActiveRenderSystem = newRenderSystem;
  29. }
  30. }
  31. }
  32. if(mActiveRenderSystem == nullptr)
  33. {
  34. CM_EXCEPT(InternalErrorException,
  35. "Cannot initialize render system. Renderer with the name '" + name + "' cannot be found.")
  36. }
  37. }
  38. void RenderSystemManager::registerRenderSystemFactory(RenderSystemFactoryPtr factory)
  39. {
  40. assert(factory != nullptr);
  41. getAvailableFactories().push_back(factory);
  42. }
  43. std::vector<RenderSystemFactoryPtr>& RenderSystemManager::getAvailableFactories()
  44. {
  45. static std::vector<RenderSystemFactoryPtr> availableFactories;
  46. return availableFactories;
  47. }
  48. }