BsGUIButtonBase.cpp 10 KB

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  1. #include "BsGUIButtonBase.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsTextSprite.h"
  7. #include "BsGUILayoutOptions.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIHelper.h"
  10. #include "CmTexture.h"
  11. using namespace CamelotFramework;
  12. namespace BansheeEngine
  13. {
  14. GUIButtonBase::GUIButtonBase(GUIWidget& parent, const GUIElementStyle* style, const GUIContent& content, const GUILayoutOptions& layoutOptions)
  15. :GUIElement(parent, style, layoutOptions), mContent(content), mContentImageSprite(nullptr), mActiveState(GUIButtonState::Normal)
  16. {
  17. mImageSprite = cm_new<ImageSprite, PoolAlloc>();
  18. mTextSprite = cm_new<TextSprite, PoolAlloc>();
  19. SpriteTexturePtr contentTex = content.getImage();
  20. if(contentTex != nullptr)
  21. mContentImageSprite = cm_new<ImageSprite, PoolAlloc>();
  22. mImageDesc.texture = mStyle->normal.texture;
  23. if(mImageDesc.texture != nullptr)
  24. {
  25. mImageDesc.width = mImageDesc.texture->getTexture()->getWidth();
  26. mImageDesc.height = mImageDesc.texture->getTexture()->getHeight();
  27. }
  28. mImageDesc.borderLeft = mStyle->border.left;
  29. mImageDesc.borderRight = mStyle->border.right;
  30. mImageDesc.borderTop = mStyle->border.top;
  31. mImageDesc.borderBottom = mStyle->border.bottom;
  32. mLocStringUpdatedConn = mContent.getText().addOnStringModifiedCallback(boost::bind(&GUIButtonBase::markContentAsDirty, this));
  33. }
  34. GUIButtonBase::~GUIButtonBase()
  35. {
  36. mLocStringUpdatedConn.disconnect();
  37. cm_delete<PoolAlloc>(mTextSprite);
  38. cm_delete<PoolAlloc>(mImageSprite);
  39. if(mContentImageSprite != nullptr)
  40. cm_delete<PoolAlloc>(mContentImageSprite);
  41. }
  42. void GUIButtonBase::setContent(const GUIContent& content)
  43. {
  44. mLocStringUpdatedConn.disconnect();
  45. mLocStringUpdatedConn = content.getText().addOnStringModifiedCallback(boost::bind(&GUIButtonBase::markContentAsDirty, this));
  46. mContent = content;
  47. markContentAsDirty();
  48. }
  49. void GUIButtonBase::_setOn(bool on)
  50. {
  51. if(on)
  52. setState((GUIButtonState)((INT32)mActiveState | 0x10));
  53. else
  54. setState((GUIButtonState)((INT32)mActiveState & (~0x10)));
  55. }
  56. bool GUIButtonBase::_isOn() const
  57. {
  58. return ((INT32)mActiveState & 0x10) != 0;
  59. }
  60. UINT32 GUIButtonBase::getNumRenderElements() const
  61. {
  62. UINT32 numElements = mImageSprite->getNumRenderElements();
  63. numElements += mTextSprite->getNumRenderElements();
  64. if(mContentImageSprite != nullptr)
  65. numElements += mContentImageSprite->getNumRenderElements();
  66. return numElements;
  67. }
  68. const GUIMaterialInfo& GUIButtonBase::getMaterial(UINT32 renderElementIdx) const
  69. {
  70. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  71. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  72. if(renderElementIdx >= contentImgSpriteIdx)
  73. return mContentImageSprite->getMaterial(contentImgSpriteIdx - renderElementIdx);
  74. else if(renderElementIdx >= textSpriteIdx)
  75. return mTextSprite->getMaterial(textSpriteIdx - renderElementIdx);
  76. else
  77. return mImageSprite->getMaterial(renderElementIdx);
  78. }
  79. UINT32 GUIButtonBase::getNumQuads(UINT32 renderElementIdx) const
  80. {
  81. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  82. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  83. UINT32 numQuads = 0;
  84. if(renderElementIdx >= contentImgSpriteIdx)
  85. numQuads = mContentImageSprite->getNumQuads(contentImgSpriteIdx - renderElementIdx);
  86. else if(renderElementIdx >= textSpriteIdx)
  87. numQuads = mTextSprite->getNumQuads(textSpriteIdx - renderElementIdx);
  88. else
  89. numQuads = mImageSprite->getNumQuads(renderElementIdx);
  90. return numQuads;
  91. }
  92. void GUIButtonBase::updateRenderElementsInternal()
  93. {
  94. mImageDesc.width = mWidth;
  95. mImageDesc.height = mHeight;
  96. mImageSprite->update(mImageDesc);
  97. mTextSprite->update(getTextDesc());
  98. if(mContentImageSprite != nullptr)
  99. {
  100. IMAGE_SPRITE_DESC contentImgDesc;
  101. contentImgDesc.texture = mContent.getImage();
  102. contentImgDesc.width = mContent.getImage()->getTexture()->getWidth();
  103. contentImgDesc.height = mContent.getImage()->getTexture()->getHeight();
  104. mContentImageSprite->update(contentImgDesc);
  105. }
  106. GUIElement::updateRenderElementsInternal();
  107. }
  108. void GUIButtonBase::updateClippedBounds()
  109. {
  110. mClippedBounds = mImageSprite->getBounds(mOffset, mClipRect);
  111. }
  112. Vector2I GUIButtonBase::_getOptimalSize() const
  113. {
  114. UINT32 imageWidth = 0;
  115. UINT32 imageHeight = 0;
  116. if(mImageDesc.texture != nullptr)
  117. {
  118. imageWidth = mImageDesc.texture->getTexture()->getWidth();
  119. imageHeight = mImageDesc.texture->getTexture()->getHeight();
  120. }
  121. Vector2I contentSize = GUIHelper::calcOptimalContentsSize(mContent, *mStyle, _getLayoutOptions());
  122. UINT32 contentWidth = std::max(imageWidth, (UINT32)contentSize.x);
  123. UINT32 contentHeight = std::max(imageHeight, (UINT32)contentSize.y);
  124. return Vector2I(contentWidth, contentHeight);
  125. }
  126. UINT32 GUIButtonBase::_getRenderElementDepth(UINT32 renderElementIdx) const
  127. {
  128. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  129. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  130. if(renderElementIdx >= contentImgSpriteIdx)
  131. return _getDepth();
  132. else if(renderElementIdx >= textSpriteIdx)
  133. return _getDepth();
  134. else
  135. return _getDepth() + 1;
  136. }
  137. void GUIButtonBase::fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  138. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  139. {
  140. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  141. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  142. if(renderElementIdx < textSpriteIdx)
  143. {
  144. mImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  145. vertexStride, indexStride, renderElementIdx, mOffset, mClipRect);
  146. return;
  147. }
  148. RectI contentBounds = getContentBounds();
  149. RectI contentClipRect = getContentClipRect();
  150. RectI textBounds = mTextSprite->getBounds(Vector2I(), RectI());
  151. Vector2I textOffset;
  152. RectI textClipRect;
  153. Vector2I imageOffset;
  154. RectI imageClipRect;
  155. if(mContentImageSprite != nullptr)
  156. {
  157. RectI imageBounds = mContentImageSprite->getBounds(Vector2I(), RectI());
  158. UINT32 freeWidth = (UINT32)std::max(0, contentBounds.width - textBounds.width - imageBounds.width);
  159. INT32 imageXOffset = (INT32)(freeWidth / 2);
  160. if(mStyle->imagePosition == GUIImagePosition::Right)
  161. {
  162. INT32 imageReservedWidth = std::max(0, contentBounds.width - textBounds.width);
  163. textOffset = Vector2I(contentBounds.x, contentBounds.y);
  164. textClipRect = contentClipRect;
  165. textClipRect.width = std::min(contentBounds.width - imageReservedWidth, textClipRect.width);
  166. imageOffset = Vector2I(contentBounds.x + textBounds.width + imageXOffset, contentBounds.y);
  167. imageClipRect = contentClipRect;
  168. imageClipRect.x -= textBounds.width + imageXOffset;
  169. }
  170. else
  171. {
  172. INT32 imageReservedWidth = imageBounds.width + imageXOffset;
  173. imageOffset = Vector2I(contentBounds.x + imageXOffset, contentBounds.y);
  174. imageClipRect = contentClipRect;
  175. imageClipRect.x -= imageXOffset;
  176. imageClipRect.width = std::min(imageReservedWidth, imageClipRect.width);
  177. textOffset = Vector2I(contentBounds.x + imageReservedWidth, contentBounds.y);
  178. textClipRect = contentClipRect;
  179. textClipRect.x -= imageReservedWidth;
  180. }
  181. INT32 imageYOffset = (contentBounds.height - imageBounds.height) / 2;
  182. imageClipRect.y -= imageYOffset;
  183. imageOffset.y += imageYOffset;
  184. }
  185. else
  186. {
  187. textOffset = Vector2I(contentBounds.x, contentBounds.y);
  188. textClipRect = contentClipRect;
  189. }
  190. if(renderElementIdx >= contentImgSpriteIdx)
  191. {
  192. mContentImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  193. vertexStride, indexStride, contentImgSpriteIdx - renderElementIdx, imageOffset, imageClipRect);
  194. }
  195. else
  196. {
  197. mTextSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  198. vertexStride, indexStride, textSpriteIdx - renderElementIdx, textOffset, textClipRect);
  199. }
  200. }
  201. bool GUIButtonBase::mouseEvent(const GUIMouseEvent& ev)
  202. {
  203. if(ev.getType() == GUIMouseEventType::MouseOver)
  204. {
  205. setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
  206. if(!onHover.empty())
  207. onHover();
  208. return true;
  209. }
  210. else if(ev.getType() == GUIMouseEventType::MouseOut)
  211. {
  212. setState(_isOn() ? GUIButtonState::NormalOn : GUIButtonState::Normal);
  213. if(!onOut.empty())
  214. onOut();
  215. return true;
  216. }
  217. else if(ev.getType() == GUIMouseEventType::MouseDown)
  218. {
  219. setState(_isOn() ? GUIButtonState::ActiveOn : GUIButtonState::Active);
  220. return true;
  221. }
  222. else if(ev.getType() == GUIMouseEventType::MouseUp)
  223. {
  224. setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
  225. if(!onClick.empty())
  226. onClick();
  227. return true;
  228. }
  229. return false;
  230. }
  231. TEXT_SPRITE_DESC GUIButtonBase::getTextDesc() const
  232. {
  233. TEXT_SPRITE_DESC textDesc;
  234. textDesc.text = mContent.getText();
  235. textDesc.font = mStyle->font;
  236. textDesc.fontSize = mStyle->fontSize;
  237. RectI textBounds = getContentBounds();
  238. textDesc.width = textBounds.width;
  239. textDesc.height = textBounds.height;
  240. textDesc.horzAlign = mStyle->textHorzAlign;
  241. textDesc.vertAlign = mStyle->textVertAlign;
  242. return textDesc;
  243. }
  244. void GUIButtonBase::setState(GUIButtonState state)
  245. {
  246. switch(state)
  247. {
  248. case GUIButtonState::Normal:
  249. mImageDesc.texture = mStyle->normal.texture;
  250. break;
  251. case GUIButtonState::Hover:
  252. mImageDesc.texture = mStyle->hover.texture;
  253. break;
  254. case GUIButtonState::Active:
  255. mImageDesc.texture = mStyle->active.texture;
  256. break;
  257. case GUIButtonState::Focused:
  258. mImageDesc.texture = mStyle->focused.texture;
  259. break;
  260. case GUIButtonState::NormalOn:
  261. mImageDesc.texture = mStyle->normalOn.texture;
  262. break;
  263. case GUIButtonState::HoverOn:
  264. mImageDesc.texture = mStyle->hoverOn.texture;
  265. break;
  266. case GUIButtonState::ActiveOn:
  267. mImageDesc.texture = mStyle->activeOn.texture;
  268. break;
  269. case GUIButtonState::FocusedOn:
  270. mImageDesc.texture = mStyle->focusedOn.texture;
  271. break;
  272. }
  273. markContentAsDirty();
  274. mActiveState = state;
  275. }
  276. }