BsMainEditorWindow.cpp 4.3 KB

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  1. #include "BsMainEditorWindow.h"
  2. #include "BsEditorWindowManager.h"
  3. #include "BsDockManager.h"
  4. #include "BsGUIMenuBar.h"
  5. #include "BsCamera.h"
  6. #include "CmSceneObject.h"
  7. #include "CmRenderTexture.h"
  8. #include "BsApplication.h"
  9. #include "CmProfiler.h"
  10. // DEBUG ONLY
  11. #include "CmTestTextSprite.h"
  12. #include "CmDebugCamera.h"
  13. #include "BsDrawHelper2D.h"
  14. #include "BsDrawHelper3D.h"
  15. #include "CmRectF.h"
  16. #include "BsProfilerOverlay.h"
  17. #include "CmPlatform.h"
  18. using namespace CamelotFramework;
  19. using namespace BansheeEngine;
  20. namespace BansheeEditor
  21. {
  22. MainEditorWindow* MainEditorWindow::create(const CM::RenderWindowPtr& renderWindow)
  23. {
  24. return EditorWindowManager::instance().createMain(renderWindow);
  25. }
  26. MainEditorWindow::MainEditorWindow(const CM::RenderWindowPtr& renderWindow)
  27. :EditorWindowBase(renderWindow), mDockManager(cm_new<DockManager>(mGUI.get(), mRenderWindow.get())),
  28. mMenuBar(cm_new<GUIMenuBar>(mGUI.get(), mRenderWindow.get()))
  29. {
  30. updateAreas();
  31. mMenuBar->addMenuItem(L"File/New project", nullptr);
  32. mMenuBar->addMenuItem(L"File/Open project", nullptr);
  33. mMenuBar->addSeparator(L"File");
  34. mMenuBar->addMenuItem(L"File/Recent projects/Project A", nullptr);
  35. mMenuBar->addMenuItem(L"File/Recent projects/Project B", nullptr);
  36. mMenuBar->addMenuItem(L"File/Recent projects/Project C", nullptr);
  37. mMenuBar->addSeparator(L"File");
  38. mMenuBar->addMenuItem(L"File/Exit", nullptr);
  39. mMenuBar->addMenuItem(L"Window/Scene", nullptr);
  40. // DEBUG ONLY
  41. HSceneObject sceneCameraGO = SceneObject::create("SceneCamera");
  42. HCamera sceneCamera = sceneCameraGO->addComponent<Camera>();
  43. RenderTexturePtr sceneRenderTarget = RenderTexture::create(TEX_TYPE_2D, 800, 600);
  44. sceneRenderTarget->setPriority(1);
  45. sceneCamera->initialize(sceneRenderTarget, 0.0f, 0.0f, 1.0f, 1.0f);
  46. sceneCamera->setPriority(1);
  47. sceneCameraGO->setPosition(Vector3(0,50,1240));
  48. sceneCameraGO->lookAt(Vector3(0,50,-300));
  49. sceneCamera->setNearClipDistance(5);
  50. sceneCamera->setAspectRatio(800.0f / 600.0f);
  51. GameObjectHandle<DebugCamera> debugCamera = sceneCameraGO->addComponent<DebugCamera>();
  52. GameObjectHandle<TestTextSprite> textSprite = mSceneObject->addComponent<TestTextSprite>(mCamera->getViewport().get());
  53. textSprite->init(sceneCamera, "Testing in a new row, does this work?", sceneRenderTarget);
  54. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(0.0f, 0.2f, 0.75f, 0.5f), Color::White, DebugDrawCoordType::Normalized, 250.0f);
  55. //DrawHelper2D::instance().drawQuad(sceneCamera, FRect(50.0f, 50.0f, 100.0f, 50.0f), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  56. //DrawHelper2D::instance().drawLine_Pixel(sceneCamera, Vector2(0, 0), Vector2(20, 20), Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  57. //DrawHelper2D::instance().drawLine_AA(sceneCamera, Vector2(100, 10), Vector2(120, 40), 1.0f, 1.0f, Color::Blue, DebugDrawCoordType::Pixel, 250.0f);
  58. AABox dbgBox(Vector3(-300, -200, 1000), Vector3(300, 300, 1500));
  59. //DrawHelper3D::instance().drawAABox(sceneCamera, dbgBox, Color::Green, 250.0f);
  60. OSDropTarget& dropTarget = Platform::createDropTarget(mRenderWindow.get(), 100, 100, 400, 400);
  61. dropTarget.onDrop.connect(boost::bind(&MainEditorWindow::itemDropped, this, boost::ref(dropTarget), _1, _2));
  62. Platform::destroyDropTarget(dropTarget);
  63. ProfilerOverlay::startUp(cm_new<ProfilerOverlay>(sceneCamera->getViewport()));
  64. ProfilerOverlay::instance().show();
  65. }
  66. MainEditorWindow::~MainEditorWindow()
  67. {
  68. ProfilerOverlay::shutDown();
  69. cm_delete(mDockManager);
  70. cm_delete(mMenuBar);
  71. }
  72. void MainEditorWindow::itemDropped(OSDropTarget& dropTarget, INT32 x, INT32 y)
  73. {
  74. int a = 5;
  75. }
  76. void MainEditorWindow::resized()
  77. {
  78. EditorWindowBase::resized();
  79. updateAreas();
  80. }
  81. void MainEditorWindow::updateAreas()
  82. {
  83. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  84. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  85. UINT32 menuBarHeight = 15;
  86. mMenuBar->setArea(1, 1, widgetWidth, menuBarHeight);
  87. UINT32 dockHeight = (UINT32)std::max(0, (INT32)widgetHeight - (INT32)menuBarHeight);
  88. mDockManager->setArea(1, menuBarHeight + 1, widgetWidth, dockHeight);
  89. }
  90. void MainEditorWindow::update()
  91. {
  92. PROFILE_CALL(ProfilerOverlay::instance().update(), "ProfilerOverlay");
  93. }
  94. }