NativeRenderable.cs 4.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Wrapper around the native Renderable class.
  9. /// <see cref="Renderable"/>
  10. /// </summary>
  11. internal class NativeRenderable : ScriptObject
  12. {
  13. internal Mesh Mesh
  14. {
  15. get
  16. {
  17. return mesh;
  18. }
  19. set
  20. {
  21. mesh = value;
  22. IntPtr meshPtr = IntPtr.Zero;
  23. if (mesh != null)
  24. meshPtr = mesh.GetCachedPtr();
  25. Internal_SetMesh(mCachedPtr, meshPtr);
  26. }
  27. }
  28. internal Bounds GetBounds(SceneObject parent)
  29. {
  30. AABox box;
  31. Sphere sphere;
  32. Internal_GetBounds(mCachedPtr, parent.mCachedPtr, out box, out sphere);
  33. return new Bounds(box, sphere);
  34. }
  35. internal UInt64 Layers
  36. {
  37. get { return Internal_GetLayers(mCachedPtr); }
  38. set { Internal_SetLayers(mCachedPtr, value); }
  39. }
  40. private Material[] materials = new Material[1];
  41. private Mesh mesh;
  42. public NativeRenderable(SceneObject sceneObject)
  43. {
  44. IntPtr sceneObjPtr = IntPtr.Zero;
  45. if (sceneObject != null)
  46. sceneObjPtr = sceneObject.GetCachedPtr();
  47. Internal_Create(this, sceneObjPtr);
  48. }
  49. internal Material[] Materials
  50. {
  51. get
  52. {
  53. if (materials == null)
  54. return null;
  55. Material[] copy = new Material[materials.Length];
  56. Array.Copy(materials, copy, materials.Length);
  57. return copy;
  58. }
  59. set
  60. {
  61. materials = new Material[value.Length];
  62. Array.Copy(value, materials, value.Length);
  63. Internal_SetMaterials(mCachedPtr, value);
  64. }
  65. }
  66. internal Material GetMaterial(int index = 0)
  67. {
  68. return materials[index];
  69. }
  70. internal void SetMaterial(Material material, int index = 0)
  71. {
  72. materials[index] = material;
  73. IntPtr materialPtr = IntPtr.Zero;
  74. if (material != null)
  75. materialPtr = material.GetCachedPtr();
  76. Internal_SetMaterial(mCachedPtr, materialPtr, index);
  77. }
  78. internal void UpdateTransform(SceneObject sceneObject)
  79. {
  80. Internal_UpdateTransform(mCachedPtr, sceneObject.mCachedPtr);
  81. }
  82. internal void OnDestroy()
  83. {
  84. Internal_OnDestroy(mCachedPtr);
  85. }
  86. [MethodImpl(MethodImplOptions.InternalCall)]
  87. private static extern void Internal_Create(NativeRenderable instance, IntPtr parentSO);
  88. [MethodImpl(MethodImplOptions.InternalCall)]
  89. private static extern void Internal_UpdateTransform(IntPtr thisPtr, IntPtr parentSO);
  90. [MethodImpl(MethodImplOptions.InternalCall)]
  91. private static extern void Internal_SetMesh(IntPtr thisPtr, IntPtr mesh);
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern void Internal_GetBounds(IntPtr thisPtr, IntPtr parentSO, out AABox box, out Sphere sphere);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern UInt64 Internal_GetLayers(IntPtr thisPtr);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern void Internal_SetLayers(IntPtr thisPtr, UInt64 layers);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern void Internal_SetMaterial(IntPtr thisPtr, IntPtr material, int index);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_SetMaterials(IntPtr thisPtr, Material[] materials);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  104. }
  105. }