Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
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BsD3D11BlendState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11DepthStencilState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11Device.h 0d839f9f3d More documentation il y a 11 ans
BsD3D11Driver.h 0d839f9f3d More documentation il y a 11 ans
BsD3D11DriverList.h 0d839f9f3d More documentation il y a 11 ans
BsD3D11EventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsD3D11GpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11GpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsD3D11GpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11GpuProgram.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11HLSLParamParser.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsD3D11HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design il y a 11 ans
BsD3D11HardwareBuffer.h 0d839f9f3d More documentation il y a 11 ans
BsD3D11HardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsD3D11IndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11InputLayoutManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsD3D11Mappings.h 0d839f9f3d More documentation il y a 11 ans
BsD3D11MultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsD3D11OcclusionQuery.h 8d97ad0802 More documentation il y a 11 ans
BsD3D11Prerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsD3D11QueryManager.h 8d97ad0802 More documentation il y a 11 ans
BsD3D11RasterizerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11RenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsD3D11RenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsD3D11RenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsD3D11RenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsD3D11RenderUtility.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsD3D11RenderWindow.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
BsD3D11RenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsD3D11SamplerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11Texture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11TextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsD3D11TextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsD3D11TimerQuery.h 8d97ad0802 More documentation il y a 11 ans
BsD3D11VertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsD3D11VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans