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BsSelection.cpp 3.1 KB

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  1. #include "BsSelection.h"
  2. #include "BsGUISceneTreeView.h"
  3. #include "BsGUIResourceTreeView.h"
  4. #include "BsProjectLibrary.h"
  5. #include "BsProjectResourceMeta.h"
  6. #include "BsMessageHandler.h"
  7. namespace BansheeEngine
  8. {
  9. Selection::Selection()
  10. {
  11. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  12. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  13. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  14. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  15. }
  16. Selection::~Selection()
  17. {
  18. mSceneSelectionChangedConn.disconnect();
  19. mResourceSelectionChangedConn.disconnect();
  20. }
  21. const Vector<HSceneObject>& Selection::getSceneObjects() const
  22. {
  23. return mSelectedSceneObjects;
  24. }
  25. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  26. {
  27. mSelectedSceneObjects = sceneObjects;
  28. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  29. if (sceneTreeView != nullptr)
  30. sceneTreeView->setSelection(sceneObjects);
  31. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  32. }
  33. const Vector<Path>& Selection::getResourcePaths() const
  34. {
  35. return mSelectedResourcePaths;
  36. }
  37. void Selection::setResourcePaths(const Vector<Path>& paths)
  38. {
  39. mSelectedResourcePaths = paths;
  40. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  41. }
  42. Vector<String> Selection::getResourceUUIDs() const
  43. {
  44. Vector<String> UUIDs;
  45. for (auto& path : mSelectedResourcePaths)
  46. {
  47. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  48. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  49. {
  50. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  51. UUIDs.push_back(resEntry->meta->getUUID());
  52. }
  53. }
  54. return UUIDs;
  55. }
  56. void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
  57. {
  58. mSelectedResourcePaths.clear();
  59. for (auto& uuid : UUIDs)
  60. {
  61. Path path = ProjectLibrary::instance().uuidToPath(uuid);
  62. if (path != Path::BLANK)
  63. mSelectedResourcePaths.push_back(path);
  64. }
  65. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  66. if (resourceTreeView != nullptr)
  67. resourceTreeView->setSelection(mSelectedResourcePaths);
  68. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  69. }
  70. void Selection::clearSceneSelection()
  71. {
  72. setSceneObjects({});
  73. }
  74. void Selection::clearResourceSelection()
  75. {
  76. setResourceUUIDs({});
  77. }
  78. void Selection::sceneSelectionChanged()
  79. {
  80. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  81. if (sceneTreeView != nullptr)
  82. {
  83. mSelectedSceneObjects = sceneTreeView->getSelection();
  84. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  85. }
  86. }
  87. void Selection::resourceSelectionChanged()
  88. {
  89. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  90. if (resourceTreeView != nullptr)
  91. {
  92. mSelectedResourcePaths = resourceTreeView->getSelection();
  93. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  94. }
  95. }
  96. }