BearishSun dd61a6d788 Update status bar when debug log contents are removed преди 10 години
..
BsEngineScriptLibrary.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not преди 10 години
BsGameResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsManagedComponent.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh преди 10 години
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles преди 10 години
BsManagedResource.cpp 78355169a1 Resource handle refactor (part 4) преди 10 години
BsManagedResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsManagedSerializableField.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators преди 10 години
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated преди 10 години
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation преди 10 години
BsPlayInEditorManager.cpp 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not преди 10 години
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation преди 10 години
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method преди 11 години
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces преди 10 години
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene преди 10 години
BsScriptCamera.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptColor.cpp d5d2171319 Added C# PixelData преди 11 години
BsScriptComponent.cpp 145a44e4ca Duplicate in scene window now works преди 10 години
BsScriptContextMenu.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptCursor.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptDebug.cpp dd61a6d788 Update status bar when debug log contents are removed преди 10 години
BsScriptEnginePlugin.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always преди 10 години
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials преди 10 години
BsScriptGUIButton.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIContent.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states преди 10 години
BsScriptGUIContentImages.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states преди 10 години
BsScriptGUIElement.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptGUIElementStyle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope преди 10 години
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope преди 10 години
BsScriptGUIInputBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUILabel.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUILayout.cpp 5d37714175 Fixed a bug when retrieving layout children that was causing a crash when refreshing list of projects in the project window преди 10 години
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) преди 10 години
BsScriptGUIListBox.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIProgressBar.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIRenderTexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIScrollArea.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works преди 10 години
BsScriptGUISlider.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUITexture.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIToggle.cpp a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls преди 10 години
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene преди 10 години
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed преди 10 години
BsScriptGameObjectManager.cpp 10b54dfe89 Getting Play/Pause to work преди 10 години
BsScriptHString.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsScriptInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state преди 10 години
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys преди 10 години
BsScriptLight.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene преди 10 години
BsScriptLogEntry.cpp bd06130f5d Console window now displays entries that were added to the log before the window was opened преди 10 години
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptMaterial.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsScriptObject.cpp 370a2188b5 Selection from Hierarchy window now properly works after assembly refresh преди 10 години
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window преди 10 години
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: преди 10 години
BsScriptPixelData.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptPixelUtility.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptPlainText.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget преди 11 години
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget преди 11 години
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptRenderable.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh преди 10 години
BsScriptResource.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptResourceManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptResourceRef.cpp 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added преди 10 години
BsScriptResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptScene.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsScriptSceneObject.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptScriptCode.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt преди 10 години
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt преди 10 години
BsScriptSerializableField.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt преди 10 години
BsScriptSerializableObject.cpp 153a11a96e Material inspector преди 10 години
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor преди 10 години
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects преди 10 години
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptSpriteTexture.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години
BsScriptStringTable.cpp b5bfb88590 Resource handle refactor complete преди 10 години
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload преди 10 години
BsScriptTime.cpp e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API преди 10 години
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces преди 10 години
BsScriptVector2I.cpp 474830fefa C# input and virtual input work преди 11 години
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work преди 11 години
BsScriptVirtualInput.cpp 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls преди 10 години