Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
..
Win32 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 %!s(int64=10) %!d(string=hai) anos
BsBlendState.cpp aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsCommandQueue.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsComponent.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsCoreApplication.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsCoreRenderer.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsCoreSceneManager.cpp d8f42b37eb Properly cleaning up scene on shutdown %!s(int64=10) %!d(string=hai) anos
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDepthStencilState.cpp aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFont.cpp c544e302c4 ResourceHandle.isLoaded now requires no allocations %!s(int64=10) %!d(string=hai) anos
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFontManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObject.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObjectHandle.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGameObjectManager.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test %!s(int64=10) %!d(string=hai) anos
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsGpuParam.cpp d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuParams.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuProgram.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsHString.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsImporter.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsInput.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMaterial.cpp a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around %!s(int64=10) %!d(string=hai) anos
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMesh.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer %!s(int64=10) %!d(string=hai) anos
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes %!s(int64=10) %!d(string=hai) anos
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPass.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPixelData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelUtil.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsPrefab.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
BsPrefabDiff.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsPrefabImporter.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
BsPrefabUtility.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
BsProfilerCPU.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation %!s(int64=11) %!d(string=hai) anos
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsQueryManager.cpp 3a6ccf391c Refactored Event: %!s(int64=10) %!d(string=hai) anos
BsRasterizerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderStateManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies %!s(int64=11) %!d(string=hai) anos
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation %!s(int64=10) %!d(string=hai) anos
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResource.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes %!s(int64=10) %!d(string=hai) anos
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource %!s(int64=11) %!d(string=hai) anos
BsResources.cpp d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
BsSamplerState.cpp aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 %!s(int64=11) %!d(string=hai) anos
BsSceneObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsShader.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsShaderManager.cpp 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsStringTable.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsStringTableManager.cpp d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
BsTechnique.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextData.cpp c1d0163465 Minimized allocations when updating TextSprite %!s(int64=10) %!d(string=hai) anos
BsTexture.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsTextureManager.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsUUID.cpp ee9c441334 Proper UUID generation %!s(int64=10) %!d(string=hai) anos
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference %!s(int64=11) %!d(string=hai) anos
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsViewport.cpp 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos