BsScriptUndoRedo.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptUndoRedo : public ScriptObject <ScriptUndoRedo>
  7. {
  8. public:
  9. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "UndoRedo");
  10. private:
  11. ScriptUndoRedo(MonoObject* instance);
  12. static void internal_Undo();
  13. static void internal_Redo();
  14. static void internal_PushGroup(MonoString* name);
  15. static void internal_PopGroup(MonoString* name);
  16. static void internal_RecordSO(ScriptSceneObject* soPtr, MonoString* description);
  17. static MonoObject* internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description);
  18. static MonoArray* internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description);
  19. static MonoObject* internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description);
  20. static MonoObject* internal_CreateSO(MonoString* name, MonoString* description);
  21. static void internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description);
  22. static void internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description);
  23. static void internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description);
  24. };
  25. }