BsScriptEditorUtility.h 498 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "EditorUtility")
  10. private:
  11. static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
  12. static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
  13. ScriptEditorUtility(MonoObject* instance);
  14. };
  15. }