BsScriptHandleManager.cpp 7.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275
  1. #include "BsScriptHandleManager.h"
  2. #include "BsRuntimeScriptObjects.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsSelection.h"
  10. #include "BsSceneObject.h"
  11. #include "BsManagedComponent.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. ScriptHandleManager::ScriptHandleManager(RuntimeScriptObjects& scriptObjectManager)
  16. :mScriptObjectManager(scriptObjectManager)
  17. {
  18. mAssemblyRefreshedConn = mScriptObjectManager.onAssemblyRefreshed.connect(std::bind(&ScriptHandleManager::reloadAssembly, this, _1));
  19. Vector<String> initializedAssemblyNames = mScriptObjectManager.getInitializedAssemblies();
  20. for (auto& assemblyName : initializedAssemblyNames)
  21. {
  22. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  23. if (assembly != nullptr)
  24. reloadAssembly(assembly);
  25. }
  26. }
  27. ScriptHandleManager::~ScriptHandleManager()
  28. {
  29. for (auto& handle : mActiveHandleData.handles)
  30. {
  31. callDestroy(handle.object);
  32. mono_gchandle_free(handle.gcHandle);
  33. }
  34. if (mDefaultHandleManager != nullptr)
  35. {
  36. callDestroy(mDefaultHandleManager);
  37. mono_gchandle_free(mDefaultHandleManagerGCHandle);
  38. }
  39. mAssemblyRefreshedConn.disconnect();
  40. }
  41. void ScriptHandleManager::refreshHandles()
  42. {
  43. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  44. HSceneObject newSelectedObject;
  45. if (selectedSOs.size() > 0)
  46. {
  47. // We only consider the first selected object for custom handles, multiple selection is not supported
  48. newSelectedObject = selectedSOs[0];
  49. }
  50. if (newSelectedObject != mActiveHandleData.selectedObject)
  51. {
  52. for (auto& handle : mActiveHandleData.handles)
  53. {
  54. callDestroy(handle.object);
  55. mono_gchandle_free(handle.gcHandle);
  56. }
  57. mActiveHandleData.selectedObject = newSelectedObject;
  58. mActiveHandleData.handles.clear();
  59. if (newSelectedObject)
  60. {
  61. const Vector<HComponent>& components = newSelectedObject->getComponents();
  62. for (auto& component : components)
  63. {
  64. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  65. continue;
  66. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  67. const String& componentTypeName = mc->getManagedFullTypeName();
  68. auto iterFind = mHandles.find(componentTypeName);
  69. if (iterFind == mHandles.end())
  70. continue;
  71. CustomHandleData& handleData = iterFind->second;
  72. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  73. void* params[1] = { mc->getManagedInstance() };
  74. handleData.ctor->invoke(newHandleInstance, params);
  75. mActiveHandleData.handles.push_back(ActiveCustomHandleData());
  76. ActiveCustomHandleData& newHandleData = mActiveHandleData.handles.back();
  77. newHandleData.object = newHandleInstance;
  78. newHandleData.gcHandle = mono_gchandle_new(newHandleInstance, false);
  79. }
  80. }
  81. }
  82. if (mDefaultHandleManager == nullptr)
  83. {
  84. mDefaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  85. mDefaultHandleManagerGCHandle = mono_gchandle_new(mDefaultHandleManager, false);
  86. }
  87. callPreInput(mDefaultHandleManager);
  88. for (auto& handle : mActiveHandleData.handles)
  89. callPreInput(handle.object);
  90. }
  91. void ScriptHandleManager::triggerHandles()
  92. {
  93. callPostInput(mDefaultHandleManager);
  94. for (auto& handle : mActiveHandleData.handles)
  95. {
  96. callPostInput(handle.object);
  97. }
  98. }
  99. void ScriptHandleManager::queueDrawCommands()
  100. {
  101. if (mDefaultHandleManager != nullptr)
  102. callDraw(mDefaultHandleManager);
  103. for (auto& handle : mActiveHandleData.handles)
  104. {
  105. callDraw(handle.object);
  106. }
  107. }
  108. void ScriptHandleManager::reloadAssembly(MonoAssembly* assembly)
  109. {
  110. String assemblyName = assembly->getName();
  111. // If editor assembly, reload needed types
  112. if (assemblyName == BansheeEditorAssemblyName)
  113. {
  114. mCustomHandleAttribute = assembly->getClass("BansheeEditor", "CustomHandle");
  115. if (mCustomHandleAttribute == nullptr)
  116. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  117. mHandleBaseClass = assembly->getClass("BansheeEditor", "Handle");
  118. if (mHandleBaseClass == nullptr)
  119. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  120. mDefaultHandleManagerClass = assembly->getClass("BansheeEditor", "DefaultHandleManager");
  121. if (mDefaultHandleManagerClass == nullptr)
  122. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  123. mTypeField = mCustomHandleAttribute->getField("type");
  124. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  125. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  126. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  127. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  128. mDefaultHandleManager = nullptr; // Freed on assembly unload, so not valid anymore
  129. mDefaultHandleManagerGCHandle = 0;
  130. }
  131. else
  132. {
  133. // If we haven't loaded editor assembly yet, do nothing, caller must ensure to load assemblies in order
  134. if (mCustomHandleAttribute == nullptr)
  135. return;
  136. }
  137. // If we had this assembly previously loaded, clear all of its types
  138. UINT32 assemblyId = 0;
  139. auto iterFind = mAssemblyNameToId.find(assemblyName);
  140. if (iterFind != mAssemblyNameToId.end())
  141. {
  142. assemblyId = iterFind->second;
  143. Map<String, CustomHandleData> newHandles;
  144. for (auto& handleData : mHandles)
  145. {
  146. if (handleData.second.assemblyId != assemblyId)
  147. newHandles[handleData.first] = handleData.second;
  148. }
  149. mHandles.swap(newHandles);
  150. }
  151. else
  152. {
  153. assemblyId = mNextAssemblyId++;
  154. mAssemblyNameToId[assemblyName] = assemblyId;
  155. }
  156. // Find new custom handle types
  157. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  158. for (auto curClass : allClasses)
  159. {
  160. MonoClass* componentType = nullptr;
  161. MonoMethod* ctor = nullptr;
  162. if (isValidHandleType(curClass, componentType, ctor))
  163. {
  164. String fullComponentName = componentType->getFullName();
  165. CustomHandleData& newHandleData = mHandles[fullComponentName];
  166. newHandleData.assemblyId = assemblyId;
  167. newHandleData.componentType = componentType;
  168. newHandleData.handleType = curClass;
  169. newHandleData.ctor = ctor;
  170. }
  171. }
  172. }
  173. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor)
  174. {
  175. componentType = nullptr;
  176. ctor = nullptr;
  177. if (!type->hasAttribute(mCustomHandleAttribute))
  178. return false;
  179. if (!type->isSubClassOf(mHandleBaseClass))
  180. return false;
  181. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  182. MonoReflectionType* attribReflType = nullptr;
  183. mTypeField->getValue(customHandleAttrib, &attribReflType);
  184. MonoType* attribType = mono_reflection_type_get_type(attribReflType);
  185. ::MonoClass* attribMonoClass = mono_class_from_mono_type(attribType);
  186. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  187. if (attribClass == nullptr)
  188. return false;
  189. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  190. if (!attribClass->isSubClassOf(componentClass))
  191. return false;
  192. MonoMethod* constructor = type->getMethod(".ctor", 1);
  193. if (constructor == nullptr)
  194. return false;
  195. MonoClass* paramType = constructor->getParameterType(0);
  196. if (paramType != attribClass)
  197. return false;
  198. componentType = paramType;
  199. ctor = constructor;
  200. return true;
  201. }
  202. void ScriptHandleManager::callPreInput(MonoObject* instance)
  203. {
  204. mPreInputMethod->invokeVirtual(instance, nullptr);
  205. }
  206. void ScriptHandleManager::callPostInput(MonoObject* instance)
  207. {
  208. mPostInputMethod->invokeVirtual(instance, nullptr);
  209. }
  210. void ScriptHandleManager::callDraw(MonoObject* instance)
  211. {
  212. mDrawMethod->invokeVirtual(instance, nullptr);
  213. }
  214. void ScriptHandleManager::callDestroy(MonoObject* instance)
  215. {
  216. MonoException* exception = nullptr;
  217. mDestroyThunk(instance, &exception);
  218. MonoUtil::throwIfException(exception);
  219. }
  220. }