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- #include "BsEditorWidget.h"
- #include "BsGUIManager.h"
- #include "BsGUIWidget.h"
- #include "BsGUITexture.h"
- #include "BsGUISkin.h"
- #include "BsGUILayout.h"
- #include "BsEngineGUI.h"
- #include "BsGUIArea.h"
- using namespace CamelotFramework;
- using namespace BansheeEngine;
- namespace BansheeEditor
- {
- EditorWidget::EditorWidget(const WString& name)
- :mName(name), mParentWidget(nullptr), mContent(nullptr)
- {
-
- }
- EditorWidget::~EditorWidget()
- {
- }
- void EditorWidget::_setPosition(INT32 x, INT32 y)
- {
- if(mContent == nullptr)
- return;
- mContent->setPosition(x, y);
- }
- void EditorWidget::_setSize(UINT32 width, UINT32 height)
- {
- if(mContent == nullptr)
- return;
- mContent->setSize(width, height);
- }
- void EditorWidget::_changeParent(BS::GUIWidget& widget)
- {
- if(mParentWidget != &widget)
- {
- if(mParentWidget == nullptr)
- mContent = GUIArea::create(widget, 0, 0, 0, 0, 10000);
- else
- mContent->changeParentWidget(widget);
- mParentWidget = &widget;
- }
- }
- void EditorWidget::_disable()
- {
- mContent->disable();
- }
- void EditorWidget::_enable()
- {
- mContent->enable();
- }
- }
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