BsEditorWindowBase.cpp 2.5 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "CmApplication.h"
  3. #include "CmSceneObject.h"
  4. #include "CmRenderWindow.h"
  5. #include "CmRenderWindowManager.h"
  6. #include "BsCamera.h"
  7. #include "BsGUIWindowFrameWidget.h"
  8. #include "BsEngineGUI.h"
  9. using namespace CamelotFramework;
  10. using namespace BansheeEngine;
  11. namespace BansheeEditor
  12. {
  13. EditorWindowBase::EditorWindowBase()
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.width = 200;
  17. renderWindowDesc.height = 200;
  18. renderWindowDesc.title = "EditorWindow";
  19. renderWindowDesc.fullscreen = false;
  20. renderWindowDesc.border = WindowBorder::None;
  21. renderWindowDesc.toolWindow = true;
  22. mRenderWindow = RenderWindow::create(renderWindowDesc, gApplication().getPrimaryWindow());
  23. mSceneObject = SceneObject::create("EditorWindow");
  24. HCamera camera = mSceneObject->addComponent<Camera>();
  25. camera->initialize(mRenderWindow, 0.0f, 0.0f, 1.0f, 1.0f, 0);
  26. camera->setNearClipDistance(5);
  27. camera->setAspectRatio(1.0f);
  28. camera->setIgnoreSceneRenderables(true);
  29. mGUI = mSceneObject->addComponent<GUIWidget>();
  30. mGUI->initialize(camera->getViewport().get(), mRenderWindow.get());
  31. mGUI->setDepth(128);
  32. mGUI->setSkin(&EngineGUI::instance().getSkin());
  33. GameObjectHandle<WindowFrameWidget> frame = mSceneObject->addComponent<WindowFrameWidget>();
  34. frame->setSkin(&EngineGUI::instance().getSkin());
  35. frame->initialize(camera->getViewport().get(), mRenderWindow.get());
  36. frame->setDepth(129);
  37. RenderWindowManager::instance().onMovedOrResized.connect(boost::bind(&EditorWindowBase::movedOrResized, this, _1));
  38. }
  39. EditorWindowBase::~EditorWindowBase()
  40. {
  41. mRenderWindow->destroy();
  42. }
  43. void EditorWindowBase::initialize()
  44. {
  45. setPosition(0, 0);
  46. setSize(200, 200);
  47. }
  48. void EditorWindowBase::movedOrResized(RenderWindow& renderWindow)
  49. {
  50. if(&renderWindow == mRenderWindow.get())
  51. movedOrResized();
  52. }
  53. void EditorWindowBase::setPosition(CM::INT32 x, CM::INT32 y)
  54. {
  55. gMainCA().moveWindow(mRenderWindow, x, y);
  56. }
  57. void EditorWindowBase::setSize(CM::UINT32 width, CM::UINT32 height)
  58. {
  59. gMainCA().resizeWindow(mRenderWindow, width, height);
  60. }
  61. INT32 EditorWindowBase::getLeft() const
  62. {
  63. return mRenderWindow->getLeft();
  64. }
  65. INT32 EditorWindowBase::getTop() const
  66. {
  67. return mRenderWindow->getTop();
  68. }
  69. UINT32 EditorWindowBase::getWidth() const
  70. {
  71. return (UINT32) mRenderWindow->getWidth();
  72. }
  73. UINT32 EditorWindowBase::getHeight() const
  74. {
  75. return (UINT32) mRenderWindow->getHeight();
  76. }
  77. }