Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
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GLSL 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
GLX 1e81bf9e05 il y a 13 ans
OSX 1e81bf9e05 il y a 13 ans
SDL 1e81bf9e05 il y a 13 ans
atifs 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
gtk 1e81bf9e05 il y a 13 ans
win32 a884d33548 Exception ported il y a 13 ans
CmGLATIFSInit.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing il y a 13 ans
CmGLFBOMultiRenderTarget.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLFBORenderTexture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLFrameBufferObject.cpp aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
CmGLGpuProgram.cpp a10ef7f7b9 Stripping down unneeded render system methods #2 il y a 13 ans
CmGLGpuProgramManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used il y a 13 ans
CmGLHardwareBufferManager.cpp aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
CmGLHardwareIndexBuffer.cpp c39c84f059 Removed singleton il y a 13 ans
CmGLHardwareOcclusionQuery.cpp a884d33548 Exception ported il y a 13 ans
CmGLHardwarePixelBuffer.cpp 7970ff490b Refactored Textures part #1 il y a 13 ans
CmGLHardwareVertexBuffer.cpp c39c84f059 Removed singleton il y a 13 ans
CmGLPBRenderTexture.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLPixelFormat.cpp aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
CmGLRenderSystem.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
CmGLRenderSystemFactory.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLRenderTexture.cpp c39c84f059 Removed singleton il y a 13 ans
CmGLSupport.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans
CmGLTexture.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
CmGLTextureManager.cpp aa4ba9a93f Bunch more methods ported to use render system context il y a 13 ans
CmWin32GLSupport.cpp 26bb37f13b Rendering meshes straight from GameObject il y a 13 ans
CmWin32RenderTexture.cpp a884d33548 Exception ported il y a 13 ans
CmWin32Window.cpp 08f61d9d01 Separated viewport from RenderTarget il y a 13 ans
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls il y a 13 ans