Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 54d787cc56 Some cursor management methods 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CmApplication.h 6193cd16a6 Removed some unused stuff 13 years ago
CmCamera.h 7970ff490b Refactored Textures part #1 13 years ago
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmCgProgram.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmCgProgramFactory.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmGameObject.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmGpuProgram.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmGpuProgramManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmGpuProgramParams.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwareBufferManager.h 98e7cb3402 Mesh importing 13 years ago
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmHardwareVertexBuffer.h 98e7cb3402 Mesh importing 13 years ago
CmHighLevelGpuProgram.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmHighLevelGpuProgramManager.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmInput.h 3a33dcbc18 OIS set up but not working 13 years ago
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 years ago
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmMaterialRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
CmMeshData.h bc4b1b0d9a Mesh save/load works 13 years ago
CmMeshDataRTTI.h bc4b1b0d9a Mesh save/load works 13 years ago
CmOSCursor.h 54d787cc56 Some cursor management methods 13 years ago
CmPass.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmPassRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmPrerequisites.h 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 years ago
CmRenderOperation.h 6c9f086e37 Some more render context work 13 years ago
CmRenderSystem.h 616f686c12 Refactored Render system context into two different types 13 years ago
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running 13 years ago
CmRenderSystemContext.h 616f686c12 Refactored Render system context into two different types 13 years ago
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderSystemManager.h 7f49bdd956 Forward renderer 13 years ago
CmRenderTarget.h bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 years ago
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmRenderWindow.h 08f61d9d01 Separated viewport from RenderTarget 13 years ago
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
CmRendererFactory.h 7f49bdd956 Forward renderer 13 years ago
CmRendererManager.h 7f49bdd956 Forward renderer 13 years ago
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
CmResourceHandle.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmResourceRTTI.h 288f2f37e7 Resource references 13 years ago
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 years ago
CmSamplerState.h 4556df668c Serialize/Deserialize sampler states 13 years ago
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmShader.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmShaderRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes 13 years ago
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
CmTechnique.h 4071a77c19 Added RTTI for various Material/Shader classes 13 years ago
CmTechniqueRTTI.h 4071a77c19 Added RTTI for various Material/Shader classes 13 years ago
CmTexture.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmTextureManager.h 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
CmTextureRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmVertexDeclarationRTTI.h 6f9755d324 We can now set params through Material and apply the material 13 years ago
CmVertexIndexData.h 98e7cb3402 Mesh importing 13 years ago
CmViewport.h 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago