Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading преди 13 години
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) преди 13 години
Win32 54d787cc56 Some cursor management methods преди 13 години
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) преди 13 години
CamelotRenderer.cpp 7f49bdd956 Forward renderer преди 13 години
CmApplication.cpp 6193cd16a6 Removed some unused stuff преди 13 години
CmCamera.cpp 7970ff490b Refactored Textures part #1 преди 13 години
CmCgProgram.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms преди 13 години
CmCgProgramFactory.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. преди 13 години
CmComponent.cpp 93e2676b37 RenderManager initial work преди 13 години
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing преди 13 години
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation преди 13 години
CmGpuProgram.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used преди 13 години
CmGpuProgramManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used преди 13 години
CmGpuProgramParams.cpp cca0196f6c Renamed ResourceRef to ResourceHandle преди 13 години
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically преди 13 години
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години
CmHardwarePixelBuffer.cpp a884d33548 Exception ported преди 13 години
CmHardwareVertexBuffer.cpp f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands преди 13 години
CmHighLevelGpuProgram.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work преди 13 години
CmHighLevelGpuProgramManager.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. преди 13 години
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms преди 13 години
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically преди 13 години
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together преди 13 години
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work преди 13 години
CmMaterialRTTI.cpp cca0196f6c Renamed ResourceRef to ResourceHandle преди 13 години
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading преди 13 години
CmMeshData.cpp bc4b1b0d9a Mesh save/load works преди 13 години
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work преди 13 години
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle преди 13 години
CmRenderSystem.cpp 616f686c12 Refactored Render system context into two different types преди 13 години
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types преди 13 години
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer преди 13 години
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget преди 13 години
CmRenderTexture.cpp a884d33548 Exception ported преди 13 години
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject преди 13 години
CmRendererManager.cpp 7f49bdd956 Forward renderer преди 13 години
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work преди 13 години
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work преди 13 години
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. преди 13 години
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states преди 13 години
CmSceneManager.cpp 7ef92f594e Some fixes with camera rotation преди 13 години
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms преди 13 години
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. преди 13 години
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes преди 13 години
CmTexture.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used преди 13 години
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used преди 13 години
CmVertexIndexData.cpp aa4ba9a93f Bunch more methods ported to use render system context преди 13 години
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context преди 13 години
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls преди 13 години