Marko Pintera 64db00cec3 A lot of Profiler WIP work 12 anos atrás
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás
Win32 64db00cec3 A lot of Profiler WIP work 12 anos atrás
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás
CmApplication.cpp 23d99435eb Integrated HString and ensured it works 12 anos atrás
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 anos atrás
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anos atrás
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anos atrás
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anos atrás
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 anos atrás
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 anos atrás
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 anos atrás
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anos atrás
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anos atrás
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anos atrás
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 anos atrás
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
CmInput.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anos atrás
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. 12 anos atrás
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmMesh.cpp 200d516c80 Added AABox debug draw rendering 12 anos atrás
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anos atrás
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anos atrás
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anos atrás
CmOSInputHandler.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anos atrás
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmPass.cpp 538bcedd0c Bit more renames 12 anos atrás
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 anos atrás
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 anos atrás
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmPlatformWndProc.cpp ebbe4cd225 Hooked up mouse double click from the OS 12 anos atrás
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 anos atrás
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 anos atrás
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 anos atrás
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anos atrás
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 anos atrás
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 anos atrás
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anos atrás
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anos atrás
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 anos atrás
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 anos atrás
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 anos atrás
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anos atrás
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 anos atrás
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anos atrás
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 anos atrás
CmViewport.cpp 7e61e8215e GUIViewport works 12 anos atrás
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás