Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. пре 12 година
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GL 1e81bf9e05 пре 13 година
GLX 1e81bf9e05 пре 13 година
OSX 1e81bf9e05 пре 13 година
gtk 1e81bf9e05 пре 13 година
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling пре 12 година
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const пре 12 година
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
CmGLRenderSystemFactory.h ea7362503f Added wide strings пре 12 година
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh пре 12 година
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. пре 12 година