BearishSun 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 gadi atpakaļ
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsAABox.h 3c0a5a5996 Documentation 10 gadi atpakaļ
BsAny.h bd15a467f0 Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged 10 gadi atpakaļ
BsAsyncOp.h 7466dd0d2f Documentation 10 gadi atpakaļ
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 gadi atpakaļ
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 gadi atpakaļ
BsBinarySerializer.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 gadi atpakaļ
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsCapsule.h a4c60121f4 WIP work on handles 11 gadi atpakaļ
BsColor.h aec99b0b0f Sampler state filtering overrides (WIP) 10 gadi atpakaļ
BsConvexVolume.h 0eecfe525d More documentation 11 gadi atpakaļ
BsCrashHandler.h 3fec99f712 New crash reporting functionality tested and working 10 gadi atpakaļ
BsDataStream.h 3fec99f712 New crash reporting functionality tested and working 10 gadi atpakaļ
BsDebug.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 gadi atpakaļ
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsDynLib.h baaa09abee Added CrashHandler (untested) 10 gadi atpakaļ
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEvent.h 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 gadi atpakaļ
BsException.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 gadi atpakaļ
BsFileSystem.h d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated 10 gadi atpakaļ
BsFrameAlloc.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 gadi atpakaļ
BsFwdDeclUtil.h 3c0a5a5996 Documentation 10 gadi atpakaļ
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 gadi atpakaļ
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsLineSegment3.h a4c60121f4 WIP work on handles 11 gadi atpakaļ
BsLog.h 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 gadi atpakaļ
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 gadi atpakaļ
BsMatrix3.h 3c0a5a5996 Documentation 10 gadi atpakaļ
BsMatrix4.h 6138f391bf Adding more per-object parameters for rendering 10 gadi atpakaļ
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 gadi atpakaļ
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 gadi atpakaļ
BsMemoryAllocator.h 3fec99f712 New crash reporting functionality tested and working 10 gadi atpakaļ
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 gadi atpakaļ
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 gadi atpakaļ
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 gadi atpakaļ
BsModule.h 3fec99f712 New crash reporting functionality tested and working 10 gadi atpakaļ
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 gadi atpakaļ
BsPlane.h 331d4ac2aa Frustum culling working 11 gadi atpakaļ
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 gadi atpakaļ
BsPlatformUtility.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 gadi atpakaļ
BsPrerequisitesUtil.h 4afb3bb55a Disabled exceptions solution wide 10 gadi atpakaļ
BsQuaternion.h 3c0a5a5996 Documentation 10 gadi atpakaļ
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 gadi atpakaļ
BsRTTIManagedDataBlockField.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsRTTIPrerequisites.h d293414daf Support for multiple StringTables 10 gadi atpakaļ
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 gadi atpakaļ
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 gadi atpakaļ
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 gadi atpakaļ
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 gadi atpakaļ
BsRect2.h 896ac81f05 Documentation 10 gadi atpakaļ
BsRect2I.h 896ac81f05 Documentation 10 gadi atpakaļ
BsRect3.h 3c0a5a5996 Documentation 10 gadi atpakaļ
BsSerializedObject.h 343aa84507 Added missing SerializedObject documentation 10 gadi atpakaļ
BsSerializedObjectRTTI.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 gadi atpakaļ
BsSphere.h ddef406ac9 C# profiler overlay 10 gadi atpakaļ
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 gadi atpakaļ
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 gadi atpakaļ
BsStdHeaders.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsString.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsStringFormat.h 3fec99f712 New crash reporting functionality tested and working 10 gadi atpakaļ
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 gadi atpakaļ
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 gadi atpakaļ
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 gadi atpakaļ
BsTestSuite.h 2c35a0c825 Removed all the unused allocators 10 gadi atpakaļ
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsThreadDefines.h 2116ef0d9f Added a simpler way to specify renderer materials 10 gadi atpakaļ
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 gadi atpakaļ
BsTime.h 4df779fdd5 Documentation 10 gadi atpakaļ
BsTimer.h baaa09abee Added CrashHandler (untested) 10 gadi atpakaļ
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 gadi atpakaļ
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 gadi atpakaļ
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 gadi atpakaļ
BsVector2I.h 896ac81f05 Documentation 10 gadi atpakaļ
BsVector3.h a643070792 Refactored and improved FBX importer 10 gadi atpakaļ
BsVector4.h 17e7648476 Work on handles: 11 gadi atpakaļ
BsVectorNI.h d0793ab046 Shader default values (untested) 10 gadi atpakaļ