BearishSun 648eefad79 Do not allow editor to be active without a project loaded 10 éve
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GUI e4192cbdca Renderable inspector will now properly update renderable material 10 éve
Inspector 0bd94ece59 More fixes to GUI dictionary 10 éve
Inspectors e3f01f3c80 Font importing supports multiple render styles 10 éve
Library d4e3c1c946 Context menu in an empty Library folder now works 10 éve
Properties e51cbce52c Started work on scripting 12 éve
Scene 7184765d9d Properly calculate bounds for managed Renderable components 10 éve
AboutBox.cs 8cc7fecd61 Saving a scene properly re-loads the scene 10 éve
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
BuildManager.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 éve
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 éve
ConsoleWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 éve
DragDrop.cs cd6d63da7d Documentation 10 éve
DropDownWindow.cs cd6d63da7d Documentation 10 éve
EditorApplication.cs 648eefad79 Do not allow editor to be active without a project loaded 10 éve
EditorBuiltin.cs 141adbbbbb More work on console 10 éve
EditorSettings.cs 6248cf4f7f Documentation 10 éve
EditorStyles.cs 56f5d5db86 About box 10 éve
EditorUtility.cs 6248cf4f7f Documentation 10 éve
EditorWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
FolderMonitor.cs 4f0d194556 Documentation 10 éve
GameWindow.cs 9cc9e61eb7 WIP console window 10 éve
HierarchyWindow.cs 4f0d194556 Documentation 10 éve
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 éve
LocEdString.cs 4f0d194556 Documentation 10 éve
MBansheeEditor.csproj c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
MenuItem.cs 4f0d194556 Documentation 10 éve
MenuItems.cs 6befb8663f Objects with no material can now be picked in scene 10 éve
ModalWindow.cs 4f0d194556 Documentation 10 éve
OSDropTarget.cs 4f0d194556 Documentation 10 éve
PrefabUtility.cs b270993395 Light inspector 10 éve
Program.cs a2124e6be1 Default code editor is hooked up at editor startup 10 éve
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 éve
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 éve
ProjectSettings.cs 6248cf4f7f Documentation 10 éve
ProjectWindow.cs 648eefad79 Do not allow editor to be active without a project loaded 10 éve
ScriptCodeManager.cs b7e345e7a0 ConsoleWindow: 10 éve
ScriptCompiler.cs 7729dfa933 Load assemblies from memory so that their files aren't locked and can be replaced by the compiler 10 éve
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 éve
SettingsWindow.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 éve
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 éve
UndoRedo.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 éve
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve