Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
..
Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing пре 11 година
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL пре 11 година
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsComponent.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsCoreApplication.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables пре 11 година
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 11 година
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL пре 11 година
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer пре 11 година
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) пре 11 година
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) пре 11 година
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects пре 11 година
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsGpuParam.cpp d0793ab046 Shader default values (untested) пре 11 година
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles пре 11 година
BsGpuParams.cpp d0793ab046 Shader default values (untested) пре 11 година
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsImporter.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing пре 11 година
BsMaterial.cpp d0793ab046 Shader default values (untested) пре 11 година
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.cpp d0793ab046 Shader default values (untested) пре 11 година
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) пре 11 година
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsMeshImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) пре 11 година
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL пре 11 година
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture пре 11 година
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL пре 11 година
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread пре 11 година
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies пре 11 година
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 11 година
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResources.cpp fbbe8659aa Refactored how builtin resources are processed and loaded пре 10 година
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL пре 11 година
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform пре 11 година
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) пре 11 година
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsShaderManager.cpp 43c78bc4d0 WIP shader includes пре 11 година
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 11 година
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible пре 10 година
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces пре 10 година
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing пре 11 година
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.cpp 2026432fe7 Add core object dependencies пре 11 година