Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
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BsD3D11BlendState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11DepthStencilState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11Device.h 0d839f9f3d More documentation há 11 anos atrás
BsD3D11Driver.h 0d839f9f3d More documentation há 11 anos atrás
BsD3D11DriverList.h 0d839f9f3d More documentation há 11 anos atrás
BsD3D11EventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsD3D11GpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11GpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsD3D11GpuParamBlockBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11GpuProgram.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11HLSLParamParser.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsD3D11HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design há 11 anos atrás
BsD3D11HardwareBuffer.h 0d839f9f3d More documentation há 11 anos atrás
BsD3D11HardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsD3D11IndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11InputLayoutManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsD3D11Mappings.h 0d839f9f3d More documentation há 11 anos atrás
BsD3D11MultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsD3D11OcclusionQuery.h 8d97ad0802 More documentation há 11 anos atrás
BsD3D11Prerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsD3D11QueryManager.h 8d97ad0802 More documentation há 11 anos atrás
BsD3D11RasterizerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11RenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsD3D11RenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsD3D11RenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsD3D11RenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsD3D11RenderUtility.h bf970d8436 Render states refactored to comply with new CoreObject design há 11 anos atrás
BsD3D11RenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsD3D11RenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsD3D11SamplerState.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11Texture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11TextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsD3D11TextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsD3D11TimerQuery.h 8d97ad0802 More documentation há 11 anos atrás
BsD3D11VertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead há 11 anos atrás
BsD3D11VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás