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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsHandleSlider.h"
- #include "BsCapsule.h"
- #include "BsSphere.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT HandleSliderLine : public HandleSlider
- {
- public:
- HandleSliderLine(const Vector3& direction, float length, bool fixedScale);
- ~HandleSliderLine();
- bool intersects(const Ray& ray, float& t) const;
- void handleInput(const CameraHandlerPtr& camera, const Vector2I& inputDelta);
- float getDelta() const { return mDelta; }
- protected:
- void activate(const CameraHandlerPtr& camera, const Vector2I& pointerPos) { mStartPosition = getPosition(); }
- void reset() { mDelta = 0.0f; }
- static const float CAPSULE_RADIUS;
- static const float SPHERE_RADIUS;
- Vector3 mDirection;
- float mLength;
- float mDelta;
- Vector3 mStartPosition;
- Capsule mCapsuleCollider;
- Sphere mSphereCollider;
- };
- }
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