BsSceneGrid.h 1.6 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsVector3.h"
  4. #include "BsColor.h"
  5. #include "BsMaterial.h"
  6. namespace BansheeEngine
  7. {
  8. class SceneGrid
  9. {
  10. public:
  11. SceneGrid();
  12. void setOrigin(const Vector3& origin);
  13. void setSize(UINT32 size);
  14. void setSpacing(float spacing);
  15. void setMajorAxisSpacing(UINT32 spacing);
  16. void setAxisMarkerSpacing(UINT32 spacing);
  17. void setSettings(const EditorSettingsPtr& settings);
  18. void render(const CameraHandlerPtr& camera, DrawList& drawList);
  19. void update();
  20. private:
  21. void updateGridMesh();
  22. void updateFromProjectSettings();
  23. HMesh mGridMesh;
  24. HMaterial mGridMaterial;
  25. MaterialParamMat4 mViewProjParam;
  26. MaterialParamVec4 mWorldCameraPosParam;
  27. MaterialParamColor mGridColorParam;
  28. MaterialParamFloat mGridSpacingParam;
  29. MaterialParamFloat mGridBorderWidthParam;
  30. MaterialParamFloat mGridFadeOutStartParam;
  31. MaterialParamFloat mGridFadeOutEndParam;
  32. VertexDataDescPtr mVertexDesc;
  33. EditorSettingsPtr mSettings;
  34. UINT32 mSettingsHash = 0;
  35. Vector3 mOrigin;
  36. float mSpacing = 1.0f;
  37. UINT32 mSize = 256;
  38. UINT32 mMajorAxisSpacing = 10;
  39. UINT32 mAxisMarkerSpacing = 25;
  40. static const Color GRID_LINE_COLOR;
  41. static const float LINE_WIDTH;
  42. static const float LINE_BORDER_WIDTH;
  43. static const float MAJOR_AXIS_WIDTH;
  44. static const float MAJOR_AXIS_BORDER_WIDTH;
  45. static const float AXIS_MARKER_WIDTH;
  46. static const float AXIS_MARKER_BORDER_WIDTH;
  47. static const Color AXIS_X_MARKER_COLOR;
  48. static const Color AXIS_Z_MARKER_COLOR;
  49. static const float FADE_OUT_START;
  50. static const float FADE_OUT_END;
  51. };
  52. }