BsGUIFloatField.cpp 5.0 KB

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  1. #include "BsGUIFloatField.h"
  2. #include "BsGUILayout.h"
  3. #include "BsGUILabel.h"
  4. #include "BsGUIInputBox.h"
  5. #include "BsGUISpace.h"
  6. #include "BsBuiltinResources.h"
  7. #include "BsGUIWidget.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsCursor.h"
  10. #include "BsGUIWidget.h"
  11. #include "BsViewport.h"
  12. #include "BsCmdInputFieldValueChange.h"
  13. #include <regex>
  14. using namespace std::placeholders;
  15. namespace BansheeEngine
  16. {
  17. const float GUIFloatField::DRAG_SPEED = 0.05f;
  18. GUIFloatField::GUIFloatField(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth,
  19. const String& style, const GUIDimensions& dimensions, bool withLabel)
  20. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel), mInputBox(nullptr), mIsDragging(false),
  21. mLastDragPos(0), mHasInputFocus(false), mValue(0.0f)
  22. {
  23. mInputBox = GUIInputBox::create(false, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(getInputStyleType()));
  24. mInputBox->setFilter(&GUIFloatField::floatFilter);
  25. mInputBox->onValueChanged.connect(std::bind(&GUIFloatField::valueChanged, this, _1));
  26. mInputBox->onFocusGained.connect(std::bind(&GUIFloatField::focusGained, this));
  27. mInputBox->onFocusLost.connect(std::bind(&GUIFloatField::focusLost, this));
  28. mLayout->addElement(mInputBox);
  29. setValue(0);
  30. mInputBox->setText(L"0");
  31. }
  32. GUIFloatField::~GUIFloatField()
  33. {
  34. }
  35. bool GUIFloatField::_hasCustomCursor(const Vector2I position, CursorType& type) const
  36. {
  37. Rect2I draggableArea;
  38. if(mLabel != nullptr)
  39. draggableArea = mLabel->_getLayoutData().area;
  40. if(draggableArea.contains(position))
  41. {
  42. type = CursorType::ArrowLeftRight;
  43. return true;
  44. }
  45. return false;
  46. }
  47. bool GUIFloatField::mouseEvent(const GUIMouseEvent& event)
  48. {
  49. GUIElementContainer::_mouseEvent(event);
  50. Rect2I draggableArea;
  51. if(mLabel != nullptr)
  52. draggableArea = mLabel->_getLayoutData().area;
  53. if(event.getType() == GUIMouseEventType::MouseDragStart)
  54. {
  55. if(draggableArea.contains(event.getPosition()))
  56. {
  57. mLastDragPos = event.getPosition().x;
  58. mIsDragging = true;
  59. }
  60. return true;
  61. }
  62. else if(event.getType() == GUIMouseEventType::MouseDrag)
  63. {
  64. if(mIsDragging)
  65. {
  66. INT32 xDiff = event.getPosition().x - mLastDragPos;
  67. INT32 jumpAmount = 0;
  68. if(event.getPosition().x < 0)
  69. {
  70. Vector2I cursorScreenPos = Cursor::instance().getScreenPosition();
  71. cursorScreenPos.x += _getParentWidget()->getTarget()->getWidth();
  72. jumpAmount = _getParentWidget()->getTarget()->getWidth();
  73. Cursor::instance().setScreenPosition(cursorScreenPos);
  74. }
  75. else if(event.getPosition().x >= _getParentWidget()->getTarget()->getWidth())
  76. {
  77. Vector2I cursorScreenPos = Cursor::instance().getScreenPosition();
  78. cursorScreenPos.x -= _getParentWidget()->getTarget()->getWidth();
  79. jumpAmount = -_getParentWidget()->getTarget()->getWidth();
  80. Cursor::instance().setScreenPosition(cursorScreenPos);
  81. }
  82. float oldValue = getValue();
  83. float newValue = oldValue + xDiff * DRAG_SPEED;
  84. mLastDragPos = event.getPosition().x + jumpAmount;
  85. if(oldValue != newValue)
  86. setValue(newValue);
  87. }
  88. return true;
  89. }
  90. else if(event.getType() == GUIMouseEventType::MouseDragEnd)
  91. {
  92. mIsDragging = false;
  93. return true;
  94. }
  95. return false;
  96. }
  97. void GUIFloatField::setValue(float value)
  98. {
  99. mValue = value;
  100. // Only update with new value if it actually changed, otherwise
  101. // problems can occur when user types in "0." and the field
  102. // updates back to "0" effectively making "." unusable
  103. float curValue = parseFloat(mInputBox->getText());
  104. if (mValue != curValue)
  105. mInputBox->setText(toWString(mValue));
  106. }
  107. void GUIFloatField::setTint(const Color& color)
  108. {
  109. if (mLabel != nullptr)
  110. mLabel->setTint(color);
  111. mInputBox->setTint(color);
  112. }
  113. void GUIFloatField::updateClippedBounds()
  114. {
  115. mClippedBounds = mLayoutData.area;
  116. }
  117. const String& GUIFloatField::getGUITypeName()
  118. {
  119. static String typeName = "GUIFloatField";
  120. return typeName;
  121. }
  122. const String& GUIFloatField::getInputStyleType()
  123. {
  124. static String LABEL_STYLE_TYPE = "EditorFieldInput";
  125. return LABEL_STYLE_TYPE;
  126. }
  127. void GUIFloatField::styleUpdated()
  128. {
  129. if (mLabel != nullptr)
  130. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  131. mInputBox->setStyle(getSubStyleName(getInputStyleType()));
  132. }
  133. void GUIFloatField::valueChanged(const WString& newValue)
  134. {
  135. float newFloatValue = parseFloat(newValue);
  136. CmdInputFieldValueChange<GUIFloatField, float>::execute(this, newFloatValue);
  137. if (!onValueChanged.empty())
  138. onValueChanged(newFloatValue);
  139. }
  140. void GUIFloatField::focusGained()
  141. {
  142. UndoRedo::instance().pushGroup("InputBox");
  143. mHasInputFocus = true;
  144. }
  145. void GUIFloatField::focusLost()
  146. {
  147. UndoRedo::instance().popGroup("InputBox");
  148. mHasInputFocus = false;
  149. }
  150. bool GUIFloatField::floatFilter(const WString& str)
  151. {
  152. return std::regex_match(str, std::wregex(L"-?(\\d+(\\.\\d*)?)?"));
  153. }
  154. }